using System; using System.IO; using System.Text; using System.Collections; using UnityEngine; using UnityEngine.TestTools; using YooAsset; public static class AssetBundleCollectorMaker { public static void MakeCollectorSettingData() { #if UNITY_EDITOR // 清空旧数据 YooAsset.Editor.AssetBundleCollectorSettingData.ClearAll(); // 创建正常文件Package var testPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(AssetBundleCollectorDefine.TestPackageName); testPackage.EnableAddressable = true; testPackage.AutoCollectShaders = true; testPackage.IgnoreRuleName = "NormalIgnoreRule"; // 音频 var audioGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "AudioGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "bbce3e09a17b55c46b5615e995b5fc70"; //TestRes/Audios目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(audioGroup, collector1); } // 图片 var imageGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "ImageGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "d4768b7c3d3101d4ea693f95b337861d"; //TestRes/Image目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(imageGroup, collector1); } // 图集 var spriteGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "SpriteGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "634f8145b892c554ba440c212b36a933"; //TestRes/SpriteAtlas目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(spriteGroup, collector1); var collector2 = new YooAsset.Editor.AssetBundleCollector(); collector2.CollectPath = ""; collector2.CollectorGUID = "e41a9b5f04378154f9bd69ac5d52ec44"; //TestRes/Sprites目录 collector2.CollectorType = YooAsset.Editor.ECollectorType.StaticAssetCollector; collector2.PackRuleName = nameof(YooAsset.Editor.PackDirectory); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(spriteGroup, collector2); } // 面板 var panelGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "PanelGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "4e9a00d6e825d644b9be75155d88daa6"; //TestRes/Panel目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(panelGroup, collector1); } // 预制体 var prefabGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "PrefabGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "8da7a00d90270b44898e9b165f86f005"; //TestRes/Prefab目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackDirectory); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(prefabGroup, collector1); } // 场景 var sceneGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "SceneGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "3e169b07999abb0489113f5f4c015c89"; //TestRes/Scene目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(sceneGroup, collector1); } // 序列化文件 var scriptableObjectGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(testPackage, "ScriptableObjectGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "af885cf1a7abb8c44bd9d139409d2961"; //TestRes/ScriptableObject目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackSeparately); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(scriptableObjectGroup, collector1); } // 创建原生文件Package var rawPackage = YooAsset.Editor.AssetBundleCollectorSettingData.CreatePackage(AssetBundleCollectorDefine.RawPackageName); rawPackage.EnableAddressable = true; rawPackage.AutoCollectShaders = true; rawPackage.IgnoreRuleName = "RawFileIgnoreRule"; // 原生文件 var rawFileGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(rawPackage, "RawFileGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "fddaaf9430e24344196cc82ac3d006b4"; //TestRes/RawFiles目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackRawFile); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(rawFileGroup, collector1); } // 视频文件 var videoFileGroup = YooAsset.Editor.AssetBundleCollectorSettingData.CreateGroup(rawPackage, "VideoFileGroup"); { var collector1 = new YooAsset.Editor.AssetBundleCollector(); collector1.CollectPath = ""; collector1.CollectorGUID = "9028a60fd472239448b89453084bfa0a"; //TestRes/Video目录 collector1.CollectorType = YooAsset.Editor.ECollectorType.MainAssetCollector; collector1.PackRuleName = nameof(YooAsset.Editor.PackVideoFile); YooAsset.Editor.AssetBundleCollectorSettingData.CreateCollector(videoFileGroup, collector1); } // 修正配置路径为空导致的错误 YooAsset.Editor.AssetBundleCollectorSettingData.FixFile(); #endif } }