using System; using System.IO; using System.Text; using System.Collections; using UnityEngine; using UnityEngine.UI; using UnityEngine.U2D; using UnityEngine.TestTools; using NUnit.Framework; using YooAsset; public class AssetBundleCollectorPreapre : IPrebuildSetup, IPostBuildCleanup { void IPrebuildSetup.Setup() { AssetBundleCollectorMaker.MakeCollectorSettingData(); } void IPostBuildCleanup.Cleanup() { } [Test] public void InitializeYooAssets() { // 初始化YooAsset YooAssets.Initialize(); } }