using UnityEngine.Networking;
using UnityEngine;
namespace YooAsset
{
internal class UnityWebTextRequestOperation : UnityWebRequestOperation
{
protected enum ESteps
{
None,
CreateRequest,
Download,
Done,
}
private UnityWebRequestAsyncOperation _requestOperation;
private ESteps _steps = ESteps.None;
///
/// 响应的超时时间(单位:秒),在经过Timeout的秒数后尝试中止。
/// 注意:当Timeout设置为0时,不会应用超时。
/// 注意:设置的超时值可能应用于Android上的每个URL重定向,这可能会导致响应时间增加。
///
private readonly int _timeout;
///
/// 请求结果
///
public string Result { private set; get; }
internal UnityWebTextRequestOperation(string url, int timeout) : base(url)
{
_timeout = timeout;
}
internal override void InternalStart()
{
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.CreateRequest)
{
CreateWebRequest();
_steps = ESteps.Download;
}
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = _requestOperation.progress;
if (_requestOperation.isDone == false)
return;
if (CheckRequestResult())
{
var fileText = _webRequest.downloadHandler.text;
if (string.IsNullOrEmpty(fileText))
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"URL : {_requestURL} Download handler text is null or empty !";
}
else
{
_steps = ESteps.Done;
Result = fileText;
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
}
private void CreateWebRequest()
{
DownloadHandlerBuffer handler = new DownloadHandlerBuffer();
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.timeout = _timeout;
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_requestOperation = _webRequest.SendWebRequest();
}
}
}