#if UNITY_WEBGL && WEIXINMINIGAME using System.Collections.Generic; using System.Linq; using UnityEngine; using YooAsset; using WeChatWASM; internal class WXFSClearAllBundleFilesOperation : FSClearCacheFilesOperation { private enum ESteps { None, ClearAllCacheFiles, WaitResult, Done, } private readonly WechatFileSystem _fileSystem; private ESteps _steps = ESteps.None; internal WXFSClearAllBundleFilesOperation(WechatFileSystem fileSystem) { _fileSystem = fileSystem; } internal override void InternalStart() { _steps = ESteps.ClearAllCacheFiles; } internal override void InternalUpdate() { if (_steps == ESteps.None || _steps == ESteps.Done) return; if (_steps == ESteps.ClearAllCacheFiles) { _steps = ESteps.WaitResult; WX.CleanAllFileCache((bool isOk) => { if (isOk) { YooLogger.Log("微信缓存清理成功!"); _steps = ESteps.Done; Status = EOperationStatus.Succeed; } else { YooLogger.Log("微信缓存清理失败!"); _steps = ESteps.Done; Status = EOperationStatus.Failed; Error = "微信缓存清理失败!"; } }); } } } #endif