using System.Collections; using System.Collections.Generic; using UnityEngine; using UniFramework.Machine; internal class FsmDownloadPackageOver : IStateNode { private StateMachine _machine; void IStateNode.OnCreate(StateMachine machine) { _machine = machine; } void IStateNode.OnEnter() { PatchEventDefine.PatchStepsChange.SendEventMessage("资源文件下载完毕!"); _machine.ChangeState(); } void IStateNode.OnUpdate() { } void IStateNode.OnExit() { } }