com.alicizax.unity.tuyoogam.../Editor/AssetBundleCollector/CollectCommand.cs
2025-09-10 16:04:39 +08:00

74 lines
1.9 KiB
C#

namespace YooAsset.Editor
{
public class CollectCommand
{
/// <summary>
/// 包裹名称
/// </summary>
public string PackageName { private set; get; }
/// <summary>
/// 忽略规则实例
/// </summary>
public IIgnoreRule IgnoreRule { private set; get; }
/// <summary>
/// 模拟构建模式
/// </summary>
public bool SimulateBuild { set; get; }
/// <summary>
/// 资源包名唯一化
/// </summary>
public bool UniqueBundleName { set; get; }
/// <summary>
/// 使用资源依赖数据库
/// </summary>
public bool UseAssetDependencyDB { set; get; }
/// <summary>
/// 启用可寻址资源定位
/// </summary>
public bool EnableAddressable { set; get; }
/// <summary>
/// 支持无后缀名的资源定位地址
/// </summary>
public bool SupportExtensionless { set; get; }
/// <summary>
/// 资源定位地址大小写不敏感
/// </summary>
public bool LocationToLower { set; get; }
/// <summary>
/// 包含资源GUID数据
/// </summary>
public bool IncludeAssetGUID { set; get; }
/// <summary>
/// 自动收集所有着色器
/// </summary>
public bool AutoCollectShaders { set; get; }
private AssetDependencyCache _assetDependency;
public AssetDependencyCache AssetDependency
{
get
{
if (_assetDependency == null)
_assetDependency = new AssetDependencyCache(UseAssetDependencyDB);
return _assetDependency;
}
}
public CollectCommand(string packageName, IIgnoreRule ignoreRule)
{
PackageName = packageName;
IgnoreRule = ignoreRule;
}
}
}