133 lines
4.7 KiB
C#
133 lines
4.7 KiB
C#
using System;
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using System.Collections.Generic;
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namespace YooAsset
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{
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internal class DownloadCenterOperation : AsyncOperationBase
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{
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private readonly DefaultCacheFileSystem _fileSystem;
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protected readonly Dictionary<string, UnityDownloadFileOperation> _downloaders = new Dictionary<string, UnityDownloadFileOperation>(1000);
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protected readonly List<string> _removeList = new List<string>(1000);
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public DownloadCenterOperation(DefaultCacheFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalStart()
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{
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}
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internal override void InternalUpdate()
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{
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// 获取可移除的下载器集合
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_removeList.Clear();
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foreach (var valuePair in _downloaders)
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{
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var downloader = valuePair.Value;
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downloader.UpdateOperation();
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if (downloader.IsDone)
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{
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_removeList.Add(valuePair.Key);
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continue;
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}
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// 注意:主动终止引用计数为零的下载任务
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if (downloader.RefCount <= 0)
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{
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_removeList.Add(valuePair.Key);
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downloader.AbortOperation();
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continue;
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}
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}
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// 移除下载器
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foreach (var key in _removeList)
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{
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if (_downloaders.TryGetValue(key, out var downloader))
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{
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Childs.Remove(downloader);
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_downloaders.Remove(key);
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}
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}
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// 最大并发数检测
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int processCount = GetProcessingOperationCount();
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if (processCount != _downloaders.Count)
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{
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if (processCount < _fileSystem.DownloadMaxConcurrency)
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{
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int startCount = _fileSystem.DownloadMaxConcurrency - processCount;
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if (startCount > _fileSystem.DownloadMaxRequestPerFrame)
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startCount = _fileSystem.DownloadMaxRequestPerFrame;
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foreach (var operationPair in _downloaders)
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{
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var operation = operationPair.Value;
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if (operation.Status == EOperationStatus.None)
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{
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operation.StartOperation();
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startCount--;
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if (startCount <= 0)
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break;
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}
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}
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}
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}
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}
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/// <summary>
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/// 创建下载任务
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/// </summary>
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public UnityDownloadFileOperation DownloadFileAsync(PackageBundle bundle, string url)
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{
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// 查询旧的下载器
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if (_downloaders.TryGetValue(bundle.BundleGUID, out var oldDownloader))
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{
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oldDownloader.Reference();
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return oldDownloader;
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}
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// 创建新的下载器
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UnityDownloadFileOperation newDownloader;
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bool isRequestLocalFile = DownloadSystemHelper.IsRequestLocalFile(url);
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if (isRequestLocalFile)
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{
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newDownloader = new UnityDownloadLocalFileOperation(_fileSystem, bundle, url);
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AddChildOperation(newDownloader);
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_downloaders.Add(bundle.BundleGUID, newDownloader);
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}
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else
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{
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if (bundle.FileSize >= _fileSystem.ResumeDownloadMinimumSize)
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{
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newDownloader = new UnityDownloadResumeFileOperation(_fileSystem, bundle, url);
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AddChildOperation(newDownloader);
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_downloaders.Add(bundle.BundleGUID, newDownloader);
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}
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else
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{
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newDownloader = new UnityDownloadNormalFileOperation(_fileSystem, bundle, url);
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AddChildOperation(newDownloader);
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_downloaders.Add(bundle.BundleGUID, newDownloader);
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}
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}
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newDownloader.Reference();
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return newDownloader;
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}
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/// <summary>
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/// 获取正在进行中的下载器总数
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/// </summary>
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private int GetProcessingOperationCount()
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{
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int count = 0;
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foreach (var operationPair in _downloaders)
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{
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var operation = operationPair.Value;
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if (operation.Status != EOperationStatus.None)
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count++;
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}
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return count;
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}
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}
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} |