com.alicizax.unity.tuyoogam.../Samples~/Mini Game/Runtime/AlipayFileSystem/BundleResult/APAssetBundleResult.cs
2025-09-10 16:04:39 +08:00

67 lines
2.3 KiB
C#

#if UNITY_WEBGL && UNITY_ALIMINIGAME
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using AlipaySdk;
namespace YooAsset
{
internal class APAssetBundleResult : BundleResult
{
private readonly IFileSystem _fileSystem;
private readonly PackageBundle _packageBundle;
private readonly AssetBundle _assetBundle;
public APAssetBundleResult(IFileSystem fileSystem, PackageBundle packageBundle, AssetBundle assetBundle)
{
_fileSystem = fileSystem;
_packageBundle = packageBundle;
_assetBundle = assetBundle;
}
public override void UnloadBundleFile()
{
if (_assetBundle != null)
{
if (_packageBundle.Encrypted)
_assetBundle.Unload(true);
else
_assetBundle.APUnload(true);
}
}
public override string GetBundleFilePath()
{
return _fileSystem.GetBundleFilePath(_packageBundle);
}
public override byte[] ReadBundleFileData()
{
return _fileSystem.ReadBundleFileData(_packageBundle);
}
public override string ReadBundleFileText()
{
return _fileSystem.ReadBundleFileText(_packageBundle);
}
public override FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
{
var operation = new AssetBundleLoadAssetOperation(_packageBundle, _assetBundle, assetInfo);
return operation;
}
public override FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
{
var operation = new AssetBundleLoadAllAssetsOperation(_packageBundle, _assetBundle, assetInfo);
return operation;
}
public override FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
{
var operation = new AssetBundleLoadSubAssetsOperation(_packageBundle, _assetBundle, assetInfo);
return operation;
}
public override FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
{
var operation = new AssetBundleLoadSceneOperation(assetInfo, loadParams, suspendLoad);
return operation;
}
}
}
#endif