com.alicizax.unity.tuyoogam.../Samples~/Test Sample/Runtime/T2_TestBuldinFileSystem/TestBundleUnload.cs
2025-09-02 19:21:49 +08:00

44 lines
1.3 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
using System.Linq;
public class TestBundleUnload
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
string targetBundleName = "assets_samples_test_sample_testres4_enemy.bundle";
// 加载Enemy
AssetHandle assetHandle;
{
assetHandle = package.LoadAssetAsync<GameObject>("enemy");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
DebugPackageData debugData = package.GetDebugPackageData();
var findItem = debugData.BundleInfos.Where(x => x.BundleName == targetBundleName);
Assert.AreEqual(findItem.Count(), 1);
}
// 卸载Enemy
{
assetHandle.Release();
package.TryUnloadUnusedAsset("enemy");
DebugPackageData debugData = package.GetDebugPackageData();
var findItem = debugData.BundleInfos.Where(x => x.BundleName == targetBundleName);
Assert.AreEqual(findItem.Count(), 0);
}
}
}