com.alicizax.unity.tuyoogam.../Runtime/InitializeParameters.cs
陈思海 01160cf00c init
2025-01-09 11:31:04 +08:00

70 lines
1.7 KiB
C#

namespace YooAsset
{
/// <summary>
/// 运行模式
/// </summary>
public enum EPlayMode
{
/// <summary>
/// 编辑器下的模拟模式
/// </summary>
EditorSimulateMode,
/// <summary>
/// 离线运行模式
/// </summary>
OfflinePlayMode,
/// <summary>
/// 联机运行模式
/// </summary>
HostPlayMode,
/// <summary>
/// WebGL运行模式
/// </summary>
WebPlayMode,
}
/// <summary>
/// 初始化参数
/// </summary>
public abstract class InitializeParameters
{
}
/// <summary>
/// 编辑器下模拟运行模式的初始化参数
/// </summary>
public class EditorSimulateModeParameters : InitializeParameters
{
public FileSystemParameters EditorFileSystemParameters;
}
/// <summary>
/// 离线运行模式的初始化参数
/// </summary>
public class OfflinePlayModeParameters : InitializeParameters
{
public FileSystemParameters BuildinFileSystemParameters;
}
/// <summary>
/// 联机运行模式的初始化参数
/// </summary>
public class HostPlayModeParameters : InitializeParameters
{
public FileSystemParameters BuildinFileSystemParameters;
public FileSystemParameters CacheFileSystemParameters;
}
/// <summary>
/// WebGL运行模式的初始化参数
/// </summary>
public class WebPlayModeParameters : InitializeParameters
{
public FileSystemParameters WebServerFileSystemParameters;
public FileSystemParameters WebRemoteFileSystemParameters;
}
}