com.alicizax.unity.tuyoogam.../Editor/EditorExtension/ShaderVariantCollector/ShaderVariantCollectorSetting.cs
2025-09-02 19:21:49 +08:00

29 lines
1.0 KiB
C#

using UnityEngine;
using UnityEditor;
public class ShaderVariantCollectorSetting : ScriptableObject
{
private const string DefaultSavePath = "Assets/MyShaderVariants.shadervariants";
public static string GeFileSavePath(string packageName)
{
string key = $"{Application.productName}_{packageName}_GeFileSavePath";
return EditorPrefs.GetString(key, DefaultSavePath);
}
public static void SetFileSavePath(string packageName, string savePath)
{
string key = $"{Application.productName}_{packageName}_GeFileSavePath";
EditorPrefs.SetString(key, savePath);
}
public static int GeProcessCapacity(string packageName)
{
string key = $"{Application.productName}_{packageName}_GeProcessCapacity";
return EditorPrefs.GetInt(key, 1000);
}
public static void SetProcessCapacity(string packageName, int capacity)
{
string key = $"{Application.productName}_{packageName}_GeProcessCapacity";
EditorPrefs.SetInt(key, capacity);
}
}