com.alicizax.unity.tuyoogam.../Runtime/FileSystem/DefaultCacheFileSystem/Operation/internal/UnityDownloadLocalFileOperation.cs
2025-09-02 19:21:49 +08:00

168 lines
6.0 KiB
C#

using System.IO;
using UnityEngine;
using UnityEngine.Networking;
namespace YooAsset
{
internal class UnityDownloadLocalFileOperation : UnityDownloadFileOperation
{
private VerifyTempFileOperation _verifyOperation;
private ESteps _steps = ESteps.None;
internal UnityDownloadLocalFileOperation(DefaultCacheFileSystem fileSystem, PackageBundle bundle, string url)
: base(fileSystem, bundle, url)
{
}
internal override void InternalStart()
{
if (_fileSystem.CopyLocalFileServices != null)
_steps = ESteps.CopyLocalFile;
else
_steps = ESteps.CreateRequest;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
// 创建下载器
if (_steps == ESteps.CreateRequest)
{
FileUtility.CreateFileDirectory(_tempFilePath);
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
CreateWebRequest();
_steps = ESteps.Download;
}
// 检测下载结果
if (_steps == ESteps.Download)
{
DownloadProgress = _webRequest.downloadProgress;
DownloadedBytes = (long)_webRequest.downloadedBytes;
Progress = DownloadProgress;
if (_webRequest.isDone == false)
return;
// 检查网络错误
if (CheckRequestResult())
{
_steps = ESteps.VerifyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
}
// 注意:最终释放请求器
DisposeRequest();
}
// 拷贝内置文件
if (_steps == ESteps.CopyLocalFile)
{
FileUtility.CreateFileDirectory(_tempFilePath);
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
try
{
//TODO 团结引擎,在某些机型(红米),拷贝包内文件会小概率失败!需要借助其它方式来拷贝包内文件。
var localFileInfo = new LocalFileInfo();
localFileInfo.PackageName = _fileSystem.PackageName;
localFileInfo.BundleName = _bundle.BundleName;
localFileInfo.SourceFileURL = _requestURL;
_fileSystem.CopyLocalFileServices.CopyFile(localFileInfo, _tempFilePath);
if (File.Exists(_tempFilePath))
{
DownloadProgress = 1f;
DownloadedBytes = _bundle.FileSize;
Progress = DownloadProgress;
_steps = ESteps.VerifyFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed copy local file : {_requestURL}";
}
}
catch (System.Exception ex)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"Failed copy local file : {ex.Message}";
}
}
// 验证下载文件
if (_steps == ESteps.VerifyFile)
{
if (_verifyOperation == null)
{
var element = new TempFileElement(_tempFilePath, _bundle.FileCRC, _bundle.FileSize);
_verifyOperation = new VerifyTempFileOperation(element);
_verifyOperation.StartOperation();
AddChildOperation(_verifyOperation);
}
if (IsWaitForAsyncComplete)
_verifyOperation.WaitForAsyncComplete();
_verifyOperation.UpdateOperation();
if (_verifyOperation.IsDone == false)
return;
if (_verifyOperation.Status == EOperationStatus.Succeed)
{
if (_fileSystem.WriteCacheBundleFile(_bundle, _tempFilePath))
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{_fileSystem.GetType().FullName} failed to write file !";
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _verifyOperation.Error;
}
// 注意:验证完成后直接删除文件
if (File.Exists(_tempFilePath))
File.Delete(_tempFilePath);
}
}
internal override void InternalWaitForAsyncComplete()
{
while (true)
{
//TODO 等待导入或解压本地文件完毕,该操作会挂起主线程!
InternalUpdate();
if (IsDone)
break;
// 短暂休眠避免完全卡死
System.Threading.Thread.Sleep(1);
}
}
private void CreateWebRequest()
{
DownloadHandlerFile handler = new DownloadHandlerFile(_tempFilePath);
handler.removeFileOnAbort = true;
_webRequest = DownloadSystemHelper.NewUnityWebRequestGet(_requestURL);
_webRequest.downloadHandler = handler;
_webRequest.disposeDownloadHandlerOnDispose = true;
_webRequest.SendWebRequest();
}
}
}