com.alicizax.unity.tuyoogam.../Editor/AssetBundleBuilder/BuildPipeline/RawFileBuildPipeline/BuildTasks/TaskBuilding_RFBP.cs
2025-02-28 16:11:01 +08:00

33 lines
1.1 KiB
C#

using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
namespace YooAsset.Editor
{
public class TaskBuilding_RFBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildMapContext = context.GetContextObject<BuildMapContext>();
CopyRawBundle(buildMapContext, buildParametersContext);
}
/// <summary>
/// 拷贝原生文件
/// </summary>
private void CopyRawBundle(BuildMapContext buildMapContext, BuildParametersContext buildParametersContext)
{
string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
foreach (var bundleInfo in buildMapContext.Collection)
{
string dest = $"{pipelineOutputDirectory}/{bundleInfo.BundleName}";
foreach (var buildAsset in bundleInfo.AllPackAssets)
{
EditorTools.CopyFile(buildAsset.AssetInfo.AssetPath, dest, true);
}
}
}
}
}