38 lines
1.3 KiB
C#
38 lines
1.3 KiB
C#
using System;
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using System.IO;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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namespace YooAsset.Editor
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{
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public class TaskGetBuildMap_RFBP : TaskGetBuildMap, IBuildTask
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{
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = CreateBuildMap(true, buildParametersContext.Parameters);
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context.SetContextObject(buildMapContext);
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// 检测构建结果
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CheckBuildMapContent(buildMapContext);
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}
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/// <summary>
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/// 检测资源构建上下文
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/// </summary>
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private void CheckBuildMapContent(BuildMapContext buildMapContext)
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{
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// 注意:原生文件资源包只能包含一个原生文件
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foreach (var bundleInfo in buildMapContext.Collection)
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{
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if (bundleInfo.AllPackAssets.Count != 1)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.NotSupportMultipleRawAsset, $"The bundle does not support multiple raw asset : {bundleInfo.BundleName}");
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throw new Exception(message);
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}
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}
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}
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}
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} |