32 lines
1.1 KiB
C#
32 lines
1.1 KiB
C#
using System;
|
|
using System.Linq;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEditor.Build.Pipeline;
|
|
using UnityEditor.Build.Pipeline.Interfaces;
|
|
|
|
namespace YooAsset.Editor
|
|
{
|
|
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
|
|
{
|
|
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
|
|
|
|
void IBuildTask.Run(BuildContext context)
|
|
{
|
|
CreateManifestFile(true, true, context);
|
|
}
|
|
|
|
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
|
|
{
|
|
if (_buildResultContext == null)
|
|
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
|
|
|
|
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
|
|
{
|
|
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
|
|
throw new Exception(message);
|
|
}
|
|
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
|
|
}
|
|
}
|
|
} |