com.alicizax.unity.tuyoogam.../Samples~/Test Sample/Runtime/TestLoadAudio.cs
陈思海 01160cf00c init
2025-01-09 11:31:04 +08:00

49 lines
1.4 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadAudio
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(AssetBundleCollectorDefine.TestPackageName);
Assert.IsNotNull(package);
// 音乐异步加载
{
var assetHandle = package.LoadAssetAsync<AudioClip>("music_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var audioClip = assetHandle.AssetObject as AudioClip;
Assert.IsNotNull(audioClip);
}
// 音效异步加载
{
var assetHandle = package.LoadAssetAsync<AudioClip>("sound_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var audioClip = assetHandle.AssetObject as AudioClip;
Assert.IsNotNull(audioClip);
}
// 音效同步加载
{
var assetHandle = package.LoadAssetSync<AudioClip>("sound_b");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var audioClip = assetHandle.AssetObject as AudioClip;
Assert.IsNotNull(audioClip);
}
}
}