57 lines
2.0 KiB
C#
57 lines
2.0 KiB
C#
using UnityEngine.SceneManagement;
|
|
|
|
namespace YooAsset
|
|
{
|
|
internal class RawBundleResult : BundleResult
|
|
{
|
|
private readonly IFileSystem _fileSystem;
|
|
private readonly PackageBundle _packageBundle;
|
|
|
|
public RawBundleResult(IFileSystem fileSystem, PackageBundle packageBundle)
|
|
{
|
|
_fileSystem = fileSystem;
|
|
_packageBundle = packageBundle;
|
|
}
|
|
|
|
public override void UnloadBundleFile()
|
|
{
|
|
}
|
|
public override string GetBundleFilePath()
|
|
{
|
|
return _fileSystem.GetBundleFilePath(_packageBundle);
|
|
}
|
|
public override byte[] ReadBundleFileData()
|
|
{
|
|
return _fileSystem.ReadBundleFileData(_packageBundle);
|
|
}
|
|
public override string ReadBundleFileText()
|
|
{
|
|
return _fileSystem.ReadBundleFileText(_packageBundle);
|
|
}
|
|
|
|
public override FSLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
|
|
{
|
|
var operation = new RawBundleLoadAssetOperation();
|
|
OperationSystem.StartOperation(_fileSystem.PackageName, operation);
|
|
return operation;
|
|
}
|
|
public override FSLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
|
|
{
|
|
var operation = new RawBundleLoadAllAssetsOperation();
|
|
OperationSystem.StartOperation(_fileSystem.PackageName, operation);
|
|
return operation;
|
|
}
|
|
public override FSLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
|
|
{
|
|
var operation = new RawBundleLoadSubAssetsOperation();
|
|
OperationSystem.StartOperation(_fileSystem.PackageName, operation);
|
|
return operation;
|
|
}
|
|
public override FSLoadSceneOperation LoadSceneOperation(AssetInfo assetInfo, LoadSceneParameters loadParams, bool suspendLoad)
|
|
{
|
|
var operation = new RawBundleLoadSceneOperation();
|
|
OperationSystem.StartOperation(_fileSystem.PackageName, operation);
|
|
return operation;
|
|
}
|
|
}
|
|
} |