20 lines
467 B
C#
20 lines
467 B
C#
#if UNITY_WEBGL && BYTEMINIGAME
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using YooAsset;
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internal partial class BGFSInitializeOperation : FSInitializeFileSystemOperation
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{
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private readonly ByteGameFileSystem _fileSystem;
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public BGFSInitializeOperation(ByteGameFileSystem fileSystem)
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{
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_fileSystem = fileSystem;
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}
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internal override void InternalOnStart()
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{
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Status = EOperationStatus.Succeed;
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}
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internal override void InternalOnUpdate()
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{
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}
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}
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#endif |