com.alicizax.unity.tuyoogam.../Editor/AssetBundleBuilder/BuildPipeline/ScriptableBuildPipeline/BuildTasks/TaskCreateManifest_SBP.cs
2025-11-05 19:31:46 +08:00

35 lines
1.5 KiB
C#

using System;
using System.Linq;
using System.Collections;
using System.Collections.Generic;
using UnityEditor.Build.Pipeline;
using UnityEditor.Build.Pipeline.Interfaces;
namespace YooAsset.Editor
{
public class TaskCreateManifest_SBP : TaskCreateManifest, IBuildTask
{
private TaskBuilding_SBP.BuildResultContext _buildResultContext = null;
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var scriptableBuildParameters = buildParametersContext.Parameters as ScriptableBuildParameters;
bool replaceAssetPathWithAddress = scriptableBuildParameters.ReplaceAssetPathWithAddress;
CreateManifestFile(true, true, replaceAssetPathWithAddress, context);
}
protected override string[] GetBundleDepends(BuildContext context, string bundleName)
{
if (_buildResultContext == null)
_buildResultContext = context.GetContextObject<TaskBuilding_SBP.BuildResultContext>();
if (_buildResultContext.Results.BundleInfos.ContainsKey(bundleName) == false)
{
string message = BuildLogger.GetErrorMessage(ErrorCode.NotFoundUnityBundleInBuildResult, $"Not found bundle in engine build result : {bundleName}");
throw new Exception(message);
}
return _buildResultContext.Results.BundleInfos[bundleName].Dependencies;
}
}
}