com.alicizax.unity.tuyoogam.../Editor/AssetBundleBuilder/BuildPipeline/RawFileBuildPipeline/BuildTasks/TaskPrepare_RFBP.cs
陈思海 01160cf00c init
2025-01-09 11:31:04 +08:00

45 lines
1.7 KiB
C#

using System;
using System.IO;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
public class TaskPrepare_RFBP : IBuildTask
{
void IBuildTask.Run(BuildContext context)
{
var buildParametersContext = context.GetContextObject<BuildParametersContext>();
var buildParameters = buildParametersContext.Parameters;
// 检测基础构建参数
buildParametersContext.CheckBuildParameters();
// 删除包裹目录
if (buildParameters.ClearBuildCacheFiles)
{
string packageRootDirectory = buildParameters.GetPackageRootDirectory();
if (EditorTools.DeleteDirectory(packageRootDirectory))
{
BuildLogger.Log($"Delete package root directory: {packageRootDirectory}");
}
}
// 检测包裹输出目录是否存在
string packageOutputDirectory = buildParameters.GetPackageOutputDirectory();
if (Directory.Exists(packageOutputDirectory))
{
string message = BuildLogger.GetErrorMessage(ErrorCode.PackageOutputDirectoryExists, $"Package outout directory exists: {packageOutputDirectory}");
throw new Exception(message);
}
// 如果输出目录不存在
string pipelineOutputDirectory = buildParameters.GetPipelineOutputDirectory();
if (EditorTools.CreateDirectory(pipelineOutputDirectory))
{
BuildLogger.Log($"Create pipeline output directory: {pipelineOutputDirectory}");
}
}
}
}