47 lines
2.1 KiB
C#
47 lines
2.1 KiB
C#
using System;
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using System.Linq;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEditor;
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using UnityEngine;
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namespace YooAsset.Editor
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{
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public class TaskBuilding_BBP : IBuildTask
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{
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public class BuildResultContext : IContextObject
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{
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public AssetBundleManifest UnityManifest;
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}
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void IBuildTask.Run(BuildContext context)
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{
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var buildParametersContext = context.GetContextObject<BuildParametersContext>();
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var buildMapContext = context.GetContextObject<BuildMapContext>();
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var builtinBuildParameters = buildParametersContext.Parameters as BuiltinBuildParameters;
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// 开始构建
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string pipelineOutputDirectory = buildParametersContext.GetPipelineOutputDirectory();
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BuildAssetBundleOptions buildOptions = builtinBuildParameters.GetBundleBuildOptions();
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AssetBundleManifest unityManifest = BuildPipeline.BuildAssetBundles(pipelineOutputDirectory, buildMapContext.GetPipelineBuilds(), buildOptions, buildParametersContext.Parameters.BuildTarget);
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if (unityManifest == null)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFailed, "UnityEngine build failed !");
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throw new Exception(message);
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}
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// 检测输出目录
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string unityOutputManifestFilePath = $"{pipelineOutputDirectory}/{YooAssetSettings.OutputFolderName}";
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if (System.IO.File.Exists(unityOutputManifestFilePath) == false)
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{
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string message = BuildLogger.GetErrorMessage(ErrorCode.UnityEngineBuildFatal, $"Not found output {nameof(AssetBundleManifest)} file : {unityOutputManifestFilePath}");
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throw new Exception(message);
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}
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BuildLogger.Log("UnityEngine build success !");
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BuildResultContext buildResultContext = new BuildResultContext();
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buildResultContext.UnityManifest = unityManifest;
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context.SetContextObject(buildResultContext);
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}
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}
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} |