com.alicizax.unity.tuyoogam.../Runtime/FileSystem/DefaultEditorFileSystem/Operation/DEFSRequestPackageVersionOperation.cs
2025-02-28 16:11:01 +08:00

59 lines
1.9 KiB
C#

namespace YooAsset
{
internal class DEFSRequestPackageVersionOperation : FSRequestPackageVersionOperation
{
private enum ESteps
{
None,
LoadPackageVersion,
Done,
}
private readonly DefaultEditorFileSystem _fileSystem;
private LoadEditorPackageVersionOperation _loadEditorPackageVersionOp;
private ESteps _steps = ESteps.None;
internal DEFSRequestPackageVersionOperation(DefaultEditorFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalStart()
{
_steps = ESteps.LoadPackageVersion;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadPackageVersion)
{
if (_loadEditorPackageVersionOp == null)
{
_loadEditorPackageVersionOp = new LoadEditorPackageVersionOperation(_fileSystem);
_loadEditorPackageVersionOp.StartOperation();
AddChildOperation(_loadEditorPackageVersionOp);
}
_loadEditorPackageVersionOp.UpdateOperation();
if (_loadEditorPackageVersionOp.IsDone == false)
return;
if (_loadEditorPackageVersionOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
PackageVersion = _loadEditorPackageVersionOp.PackageVersion;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadEditorPackageVersionOp.Error;
}
}
}
}
}