48 lines
1.9 KiB
C#
48 lines
1.9 KiB
C#
using System.Collections.Generic;
|
||
using System.IO;
|
||
using UnityEngine;
|
||
|
||
namespace YooAsset
|
||
{
|
||
public class PreprocessBuildCatalog : UnityEditor.Build.IPreprocessBuildWithReport
|
||
{
|
||
public int callbackOrder { get { return 0; } }
|
||
|
||
/// <summary>
|
||
/// 在构建应用程序前自动生成内置资源目录文件。
|
||
/// 原理:搜索StreamingAssets目录下的所有资源文件,将这些文件信息写入文件,然后在运行时做查询用途。
|
||
/// </summary>
|
||
public void OnPreprocessBuild(UnityEditor.Build.Reporting.BuildReport report)
|
||
{
|
||
YooLogger.Log("Begin to create catalog file !");
|
||
|
||
string rootPath = YooAssetSettingsData.GetYooDefaultBuildinRoot();
|
||
DirectoryInfo rootDirectory = new DirectoryInfo(rootPath);
|
||
if (rootDirectory.Exists == false)
|
||
{
|
||
Debug.LogWarning($"Can not found StreamingAssets root directory : {rootPath}");
|
||
return;
|
||
}
|
||
|
||
// 搜索所有Package目录
|
||
DirectoryInfo[] subDirectories = rootDirectory.GetDirectories();
|
||
foreach (var subDirectory in subDirectories)
|
||
{
|
||
string packageName = subDirectory.Name;
|
||
string pacakgeDirectory = subDirectory.FullName;
|
||
try
|
||
{
|
||
bool result = CatalogTools.CreateCatalogFile(null, packageName, pacakgeDirectory); //TODO 自行处理解密
|
||
if (result == false)
|
||
{
|
||
Debug.LogError($"Create package {packageName} catalog file failed ! See the detail error in console !");
|
||
}
|
||
}
|
||
catch (System.Exception ex)
|
||
{
|
||
Debug.LogError($"Create package {packageName} catalog file failed ! {ex.Message}");
|
||
}
|
||
}
|
||
}
|
||
}
|
||
} |