42 lines
975 B
C#
42 lines
975 B
C#
#if UNITY_2019_4_OR_NEWER
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using UnityEditor;
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using System;
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namespace YooAsset.Editor
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{
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public class AssetObjectCell : ITableCell, IComparable
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{
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public string SearchTag { private set; get; }
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public object CellValue { set; get; }
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public string StringValue
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{
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get
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{
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return (string)CellValue;
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}
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}
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public AssetObjectCell(string searchTag, string assetPath)
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{
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SearchTag = searchTag;
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CellValue = assetPath;
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}
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public object GetDisplayObject()
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{
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return AssetDatabase.LoadMainAssetAtPath(StringValue);
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}
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public int CompareTo(object other)
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{
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if (other is AssetObjectCell cell)
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{
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return this.StringValue.CompareTo(cell.StringValue);
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}
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else
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{
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return 0;
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}
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}
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}
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}
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#endif |