210 lines
8.1 KiB
C#
210 lines
8.1 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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namespace YooAsset
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{
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internal static class CatalogTools
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{
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#if UNITY_EDITOR
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/// <summary>
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/// 生成包裹的内置资源目录文件
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/// 说明:根据指定目录下的文件生成清单文件。
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/// </summary>
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public static bool CreateCatalogFile(IManifestRestoreServices services, string packageName, string packageDirectory)
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{
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// 获取资源清单版本
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string packageVersion;
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{
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string versionFileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
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string versionFilePath = $"{packageDirectory}/{versionFileName}";
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if (File.Exists(versionFilePath) == false)
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{
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Debug.LogError($"Can not found package version file : {versionFilePath}");
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return false;
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}
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packageVersion = FileUtility.ReadAllText(versionFilePath);
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}
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// 加载资源清单文件
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PackageManifest packageManifest;
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{
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string manifestFileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
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string manifestFilePath = $"{packageDirectory}/{manifestFileName}";
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if (File.Exists(manifestFilePath) == false)
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{
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Debug.LogError($"Can not found package manifest file : {manifestFilePath}");
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return false;
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}
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var binaryData = FileUtility.ReadAllBytes(manifestFilePath);
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packageManifest = ManifestTools.DeserializeFromBinary(binaryData, services);
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}
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// 获取文件名映射关系
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Dictionary<string, string> fileMapping = new Dictionary<string, string>();
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{
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foreach (var packageBundle in packageManifest.BundleList)
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{
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fileMapping.Add(packageBundle.FileName, packageBundle.BundleGUID);
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}
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}
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// 创建内置清单实例
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var buildinFileCatalog = new DefaultBuildinFileCatalog();
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buildinFileCatalog.FileVersion = CatalogDefine.FileVersion;
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buildinFileCatalog.PackageName = packageName;
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buildinFileCatalog.PackageVersion = packageVersion;
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// 创建白名单查询集合
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HashSet<string> whiteFileList = new HashSet<string>
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{
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"link.xml",
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"buildlogtep.json",
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$"{packageName}.version",
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$"{packageName}_{packageVersion}.bytes",
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$"{packageName}_{packageVersion}.hash",
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$"{packageName}_{packageVersion}.json",
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$"{packageName}_{packageVersion}.report",
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DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName,
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DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName
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};
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// 记录所有内置资源文件
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DirectoryInfo rootDirectory = new DirectoryInfo(packageDirectory);
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FileInfo[] fileInfos = rootDirectory.GetFiles();
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foreach (var fileInfo in fileInfos)
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{
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if (fileInfo.Extension == ".meta")
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continue;
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if (whiteFileList.Contains(fileInfo.Name))
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continue;
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string fileName = fileInfo.Name;
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if (fileMapping.TryGetValue(fileName, out string bundleGUID))
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{
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var wrapper = new DefaultBuildinFileCatalog.FileWrapper();
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wrapper.BundleGUID = bundleGUID;
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wrapper.FileName = fileName;
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buildinFileCatalog.Wrappers.Add(wrapper);
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}
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else
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{
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Debug.LogWarning($"Failed mapping file : {fileName}");
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}
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}
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// 创建输出文件
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string jsonFilePath = $"{packageDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogJsonFileName}";
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if (File.Exists(jsonFilePath))
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File.Delete(jsonFilePath);
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SerializeToJson(jsonFilePath, buildinFileCatalog);
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// 创建输出文件
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string binaryFilePath = $"{packageDirectory}/{DefaultBuildinFileSystemDefine.BuildinCatalogBinaryFileName}";
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if (File.Exists(binaryFilePath))
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File.Delete(binaryFilePath);
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SerializeToBinary(binaryFilePath, buildinFileCatalog);
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UnityEditor.AssetDatabase.Refresh();
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Debug.Log($"Succeed to save catalog file : {binaryFilePath}");
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return true;
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}
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#endif
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/// <summary>
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/// 序列化(JSON文件)
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/// </summary>
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public static void SerializeToJson(string savePath, DefaultBuildinFileCatalog catalog)
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{
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string json = JsonUtility.ToJson(catalog, true);
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FileUtility.WriteAllText(savePath, json);
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}
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/// <summary>
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/// 反序列化(JSON文件)
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/// </summary>
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public static DefaultBuildinFileCatalog DeserializeFromJson(string jsonContent)
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{
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return JsonUtility.FromJson<DefaultBuildinFileCatalog>(jsonContent);
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}
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/// <summary>
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/// 序列化(二进制文件)
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/// </summary>
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public static void SerializeToBinary(string savePath, DefaultBuildinFileCatalog catalog)
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{
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using (FileStream fs = new FileStream(savePath, FileMode.Create))
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{
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// 创建缓存器
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BufferWriter buffer = new BufferWriter(CatalogDefine.FileMaxSize);
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// 写入文件标记
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buffer.WriteUInt32(CatalogDefine.FileSign);
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// 写入文件版本
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buffer.WriteUTF8(CatalogDefine.FileVersion);
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// 写入文件头信息
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buffer.WriteUTF8(catalog.PackageName);
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buffer.WriteUTF8(catalog.PackageVersion);
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// 写入资源包列表
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buffer.WriteInt32(catalog.Wrappers.Count);
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for (int i = 0; i < catalog.Wrappers.Count; i++)
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{
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var fileWrapper = catalog.Wrappers[i];
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buffer.WriteUTF8(fileWrapper.BundleGUID);
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buffer.WriteUTF8(fileWrapper.FileName);
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}
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// 写入文件流
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buffer.WriteToStream(fs);
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fs.Flush();
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}
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}
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/// <summary>
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/// 反序列化(二进制文件)
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/// </summary>
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public static DefaultBuildinFileCatalog DeserializeFromBinary(byte[] binaryData)
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{
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// 创建缓存器
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BufferReader buffer = new BufferReader(binaryData);
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// 读取文件标记
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uint fileSign = buffer.ReadUInt32();
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if (fileSign != CatalogDefine.FileSign)
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throw new Exception("Invalid catalog file !");
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// 读取文件版本
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string fileVersion = buffer.ReadUTF8();
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if (fileVersion != CatalogDefine.FileVersion)
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throw new Exception($"The catalog file version are not compatible : {fileVersion} != {CatalogDefine.FileVersion}");
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DefaultBuildinFileCatalog catalog = new DefaultBuildinFileCatalog();
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{
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// 读取文件头信息
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catalog.FileVersion = fileVersion;
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catalog.PackageName = buffer.ReadUTF8();
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catalog.PackageVersion = buffer.ReadUTF8();
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// 读取资源包列表
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int fileCount = buffer.ReadInt32();
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catalog.Wrappers = new List<DefaultBuildinFileCatalog.FileWrapper>(fileCount);
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for (int i = 0; i < fileCount; i++)
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{
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var fileWrapper = new DefaultBuildinFileCatalog.FileWrapper();
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fileWrapper.BundleGUID = buffer.ReadUTF8();
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fileWrapper.FileName = buffer.ReadUTF8();
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catalog.Wrappers.Add(fileWrapper);
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}
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}
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return catalog;
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}
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}
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} |