com.alicizax.unity.tuyoogam.../Runtime/FileSystem/DefaultWebServerFileSystem/Operation/DWSFSLoadBundleOperation.cs
2025-09-02 19:21:49 +08:00

98 lines
3.7 KiB
C#

namespace YooAsset
{
internal class DWSFSLoadAssetBundleOperation : FSLoadBundleOperation
{
private enum ESteps
{
None,
LoadWebAssetBundle,
Done,
}
private readonly DefaultWebServerFileSystem _fileSystem;
private readonly PackageBundle _bundle;
private LoadWebAssetBundleOperation _loadWebAssetBundleOp;
private ESteps _steps = ESteps.None;
internal DWSFSLoadAssetBundleOperation(DefaultWebServerFileSystem fileSystem, PackageBundle bundle)
{
_fileSystem = fileSystem;
_bundle = bundle;
}
internal override void InternalStart()
{
_steps = ESteps.LoadWebAssetBundle;
}
internal override void InternalUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadWebAssetBundle)
{
if (_loadWebAssetBundleOp == null)
{
string fileLoadPath = _fileSystem.GetWebFileLoadPath(_bundle);
string mainURL = DownloadSystemHelper.ConvertToWWWPath(fileLoadPath);
DownloadFileOptions options = new DownloadFileOptions(int.MaxValue);
options.SetURL(mainURL, mainURL);
if (_bundle.Encrypted)
{
_loadWebAssetBundleOp = new LoadWebEncryptAssetBundleOperation(_bundle, options, _fileSystem.DecryptionServices);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
else
{
_loadWebAssetBundleOp = new LoadWebNormalAssetBundleOperation(_bundle, options, _fileSystem.DisableUnityWebCache);
_loadWebAssetBundleOp.StartOperation();
AddChildOperation(_loadWebAssetBundleOp);
}
}
_loadWebAssetBundleOp.UpdateOperation();
DownloadProgress = _loadWebAssetBundleOp.DownloadProgress;
DownloadedBytes = _loadWebAssetBundleOp.DownloadedBytes;
Progress = _loadWebAssetBundleOp.Progress;
if (_loadWebAssetBundleOp.IsDone == false)
return;
if (_loadWebAssetBundleOp.Status == EOperationStatus.Succeed)
{
var assetBundle = _loadWebAssetBundleOp.Result;
if (assetBundle == null)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = $"{nameof(DWSFSLoadAssetBundleOperation)} loaded asset bundle is null !";
}
else
{
_steps = ESteps.Done;
Result = new AssetBundleResult(_fileSystem, _bundle, assetBundle, null);
Status = EOperationStatus.Succeed;
}
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadWebAssetBundleOp.Error;
}
}
}
internal override void InternalWaitForAsyncComplete()
{
if (_steps != ESteps.Done)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = "WebGL platform not support sync load method !";
UnityEngine.Debug.LogError(Error);
}
}
}
}