46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Machine;
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using YooAsset;
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internal class FsmRequestPackageVersion : IStateNode
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{
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private StateMachine _machine;
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void IStateNode.OnCreate(StateMachine machine)
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{
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_machine = machine;
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}
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void IStateNode.OnEnter()
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{
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PatchEventDefine.PatchStepsChange.SendEventMessage("请求资源版本 !");
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GameManager.Instance.StartCoroutine(UpdatePackageVersion());
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}
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void IStateNode.OnUpdate()
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{
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}
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void IStateNode.OnExit()
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{
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}
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private IEnumerator UpdatePackageVersion()
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{
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var packageName = (string)_machine.GetBlackboardValue("PackageName");
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var package = YooAssets.GetPackage(packageName);
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var operation = package.RequestPackageVersionAsync();
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yield return operation;
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if (operation.Status != EOperationStatus.Succeed)
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{
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Debug.LogWarning(operation.Error);
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PatchEventDefine.PackageVersionRequestFailed.SendEventMessage();
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}
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else
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{
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Debug.Log($"Request package version : {operation.PackageVersion}");
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_machine.SetBlackboardValue("PackageVersion", operation.PackageVersion);
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_machine.ChangeState<FsmUpdatePackageManifest>();
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}
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}
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} |