namespace SimpleObjectPool
{
    using UnityEngine;

    internal class UnityMixedGameObjectFactory : IMixedObjectFactory<GameObject>
    {
        protected GameObject template;
        protected Transform parent;

        public UnityMixedGameObjectFactory(GameObject template, Transform parent)
        {
            this.template = template;
            this.parent = parent;
        }

        public GameObject Create(string typeName)
        {
            GameObject obj = Object.Instantiate(template, parent);
            GameObject model = Object.Instantiate(Resources.Load<GameObject>("ObjectPools/" + typeName), obj.transform);
            model.transform.position = Vector3.zero;
            model.transform.rotation = Quaternion.identity;

            return obj;
        }

        public void Destroy(string typeName, GameObject obj)
        {
            Object.Destroy(obj);
        }

        public void Reset(string typeName, GameObject obj)
        {
            obj.SetActive(false);
            obj.transform.position = Vector3.zero;
            obj.transform.rotation = Quaternion.identity;
        }

        public bool Validate(string typeName, GameObject obj)
        {
            return true;
        }
    }

}
