namespace SimpleObjectPool
{
    using UnityEngine;

    internal class UnityComponentFactory<T> : IObjectFactory<T> where T : Component
    {
        private T template;
        private Transform parent;

        public UnityComponentFactory(T template, Transform parent)
        {
            this.template = template;
            this.parent = parent;
        }

        public T Create()
        {
            T obj = Object.Instantiate(template, parent);
            return obj;
        }

        public void Destroy(T obj)
        {
            Object.Destroy(obj.gameObject);
        }

        public void Reset(T obj)
        {
            obj.gameObject.SetActive(false);
            obj.gameObject.transform.position = Vector3.zero;
            obj.gameObject.transform.rotation = Quaternion.identity;
        }

        public bool Validate(T obj)
        {
            return true;
        }
    }

}
