2025-06-03 13:24:23 +08:00
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using System;
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2025-05-30 19:40:12 +08:00
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using UnityEngine;
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namespace AlicizaX.UI.RecyclerView
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{
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2025-06-03 13:24:23 +08:00
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[Serializable]
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2025-05-30 19:40:12 +08:00
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public class AlignableLinearLayoutManager : LinearLayoutManager
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{
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2025-06-03 13:24:23 +08:00
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[SerializeField] private float alignmentCount = 0f; // 对齐比例 (0=顶部, 1=底部, 0.5=居中)
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2025-05-30 19:40:12 +08:00
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public override Vector2 CalculatePosition(int index)
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{
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float position;
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if (direction == Direction.Vertical)
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{
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2025-06-03 13:24:23 +08:00
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position = index * (lineHeight + spacing.y) - ScrollPosition ;
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2025-05-30 19:40:12 +08:00
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return new Vector2(0, position + padding.y);
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}
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2025-06-03 13:24:23 +08:00
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position = index * (lineHeight + spacing.x) - ScrollPosition ;
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2025-05-30 19:40:12 +08:00
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var a = new Vector2(position + padding.x, 0);
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return a;
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}
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public override float IndexToPosition(int index)
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{
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if (index < 0 || index >= adapter.GetItemCount()) return 0;
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float len, viewLength, position;
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if (direction == Direction.Vertical)
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{
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2025-06-03 13:24:23 +08:00
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len = index * (lineHeight + spacing.y) - ((lineHeight + spacing.y) * alignmentCount);
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2025-05-30 19:40:12 +08:00
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viewLength = viewportSize.y;
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position = len + viewLength > contentSize.y ? contentSize.y - viewportSize.y : len;
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}
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else
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{
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2025-06-03 13:24:23 +08:00
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len = index * (lineHeight + spacing.x);
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2025-05-30 19:40:12 +08:00
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viewLength = viewportSize.x;
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position = len + viewLength > contentSize.x ? contentSize.x - viewportSize.x : len;
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}
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return position;
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}
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}
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}
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