com.alicizax.unity.ui.exten.../Editor/UX/Selectable/UXSelectableEditor.cs

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C#
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using System;
using System.Collections.Generic;
using System.Text;
using UnityEditor.AnimatedValues;
using UnityEditor.Animations;
using UnityEditor.DrawUtils;
using UnityEditor.Utils;
using UnityEditorInternal;
using UnityEngine;
using UnityEngine.UI;
using AnimatorController = UnityEditor.Animations.AnimatorController;
using AnimatorControllerParameterType = UnityEngine.AnimatorControllerParameterType;
namespace UnityEditor.UI
{
[CanEditMultipleObjects]
[CustomEditor(typeof(UXSelectable), true)]
internal class UXSelectableEditor : SelectableEditor
{
private SerializedProperty m_ChildTransitions;
private ReorderableList m_ChildTransitionList;
public TabbedInspector _tabs;
SerializedProperty m_ChildInteractableProperty;
SerializedProperty m_ChildTargetGraphicProperty;
SerializedProperty m_ChildTransitionProperty;
SerializedProperty m_ChildColorBlockProperty;
SerializedProperty m_ChildSpriteStateProperty;
SerializedProperty m_ChildAnimTriggerProperty;
SerializedProperty m_ChildNavigationProperty;
AnimBool m_ChildShowColorTint = new AnimBool();
AnimBool m_ChildShowSpriteTrasition = new AnimBool();
AnimBool m_ChildShowAnimTransition = new AnimBool();
protected GUISkin customSkin;
GUIContent m_ChildVisualizeNavigation = EditorGUIUtility.TrTextContent("Visualize", "Show navigation flows between selectable UI elements.");
private static bool s_ChildShowNavigation = false;
private static string s_ChildShowNavigationKey = "SelectableEditor.ShowNavigation";
private static Color darkZebraEven = new Color(0.22f, 0.22f, 0.22f);
private static Color darkZebraOdd = new Color(0.27f, 0.27f, 0.27f);
protected override void OnEnable()
{
base.OnEnable();
m_ChildInteractableProperty = serializedObject.FindProperty("m_Interactable");
m_ChildTargetGraphicProperty = serializedObject.FindProperty("m_TargetGraphic");
m_ChildTransitionProperty = serializedObject.FindProperty("m_Transition");
m_ChildColorBlockProperty = serializedObject.FindProperty("m_Colors");
m_ChildSpriteStateProperty = serializedObject.FindProperty("m_SpriteState");
m_ChildAnimTriggerProperty = serializedObject.FindProperty("m_AnimationTriggers");
m_ChildNavigationProperty = serializedObject.FindProperty("m_Navigation");
m_ChildTransitions = serializedObject.FindProperty("m_ChildTransitions");
CreateChildTransitionList();
m_ChildTransitions = serializedObject.FindProperty("m_ChildTransitions");
var trans = GetTransition(m_ChildTransitionProperty);
m_ChildShowColorTint.value = (trans == Selectable.Transition.ColorTint);
m_ChildShowSpriteTrasition.value = (trans == Selectable.Transition.SpriteSwap);
m_ChildShowAnimTransition.value = (trans == Selectable.Transition.Animation);
m_ChildShowColorTint.valueChanged.AddListener(Repaint);
m_ChildShowSpriteTrasition.valueChanged.AddListener(Repaint);
_tabs = new TabbedInspector(typeof(UXSelectable).FullName + ".TabbedIndex");
_tabs.EnsureDefaultTab("Image", "d_Texture Icon", DrawBaseButtonInspector);
customSkin = AssetDatabase.LoadAssetAtPath<GUISkin>("Packages/com.alicizax.unity.ui.extension/Editor/Res/GUISkin/UIExtensionGUISkin.guiskin");
}
protected override void OnDisable()
{
base.OnDisable();
m_ChildShowColorTint.valueChanged.RemoveListener(Repaint);
m_ChildShowSpriteTrasition.valueChanged.RemoveListener(Repaint);
_tabs.UnregisterTab("Image");
}
public override void OnInspectorGUI()
{
serializedObject.Update();
_tabs.DrawTabs();
serializedObject.ApplyModifiedProperties();
}
void DrawBaseButtonInspector()
{
serializedObject.Update();
var interactable = GUILayoutHelper.DrawToggle(m_ChildInteractableProperty.boolValue, customSkin, "Interactable");
if (interactable != m_ChildInteractableProperty.boolValue)
{
m_ChildInteractableProperty.boolValue = interactable;
}
EditorGUILayout.PropertyField(m_ChildNavigationProperty);
EditorGUI.BeginChangeCheck();
Rect toggleRect = EditorGUILayout.GetControlRect();
toggleRect.xMin += EditorGUIUtility.labelWidth;
s_ChildShowNavigation = GUI.Toggle(toggleRect, s_ChildShowNavigation, m_ChildVisualizeNavigation, EditorStyles.miniButton);
if (EditorGUI.EndChangeCheck())
{
EditorPrefs.SetBool(s_ChildShowNavigationKey, s_ChildShowNavigation);
SceneView.RepaintAll();
}
GUILayout.Space(1);
GUILayout.BeginVertical(EditorStyles.helpBox);
EditorGUILayout.LabelField("Main Transition", EditorStyles.boldLabel);
var trans = GetTransition(m_ChildTransitionProperty);
var graphic = m_ChildTargetGraphicProperty.objectReferenceValue as Graphic;
if (graphic == null)
graphic = (target as Selectable).GetComponent<Graphic>();
var animator = (target as Selectable).GetComponent<Animator>();
m_ChildShowColorTint.target = (!m_ChildTransitionProperty.hasMultipleDifferentValues && trans == Button.Transition.ColorTint);
m_ChildShowSpriteTrasition.target = (!m_ChildTransitionProperty.hasMultipleDifferentValues && trans == Button.Transition.SpriteSwap);
m_ChildShowAnimTransition.target = (!m_ChildTransitionProperty.hasMultipleDifferentValues && trans == Button.Transition.Animation);
EditorGUILayout.PropertyField(m_ChildTransitionProperty);
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{
if (trans == Selectable.Transition.ColorTint || trans == Selectable.Transition.SpriteSwap)
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{
EditorGUILayout.PropertyField(m_ChildTargetGraphicProperty);
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}
switch (trans)
{
case Selectable.Transition.ColorTint:
if (graphic == null)
EditorGUILayout.HelpBox("You must have a Graphic target in order to use a color transition.", MessageType.Warning);
break;
case Selectable.Transition.SpriteSwap:
if (graphic as Image == null)
EditorGUILayout.HelpBox("You must have a Image target in order to use a sprite swap transition.", MessageType.Warning);
break;
}
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if (EditorGUILayout.BeginFadeGroup(m_ChildShowColorTint.faded))
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{
EditorGUILayout.PropertyField(m_ChildColorBlockProperty);
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}
EditorGUILayout.EndFadeGroup();
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if (EditorGUILayout.BeginFadeGroup(m_ChildShowSpriteTrasition.faded))
{
EditorGUILayout.PropertyField(m_ChildSpriteStateProperty);
}
EditorGUILayout.EndFadeGroup();
if (EditorGUILayout.BeginFadeGroup(m_ChildShowAnimTransition.faded))
{
EditorGUILayout.PropertyField(m_ChildAnimTriggerProperty);
if (animator == null || animator.runtimeAnimatorController == null)
{
Rect buttonRect = EditorGUILayout.GetControlRect();
buttonRect.xMin += EditorGUIUtility.labelWidth;
if (GUI.Button(buttonRect, "Auto Generate Animation", EditorStyles.miniButton))
{
var controller = GenerateSelectableAnimatorContoller((target as Selectable).animationTriggers, target as Selectable);
if (controller != null)
{
if (animator == null)
animator = (target as Selectable).gameObject.AddComponent<Animator>();
Animations.AnimatorController.SetAnimatorController(animator, controller);
}
}
}
}
EditorGUILayout.EndFadeGroup();
}
EditorGUILayout.Space();
GUILayout.EndVertical();
GUILayout.Space(5);
m_ChildTransitionList.DoLayoutList();
GUILayout.Space(1);
serializedObject.ApplyModifiedProperties();
}
#region ChildTransition
private void CreateChildTransitionList()
{
m_ChildTransitionList = new ReorderableList(serializedObject, m_ChildTransitions, true, false, true, true);
m_ChildTransitionList.drawElementBackgroundCallback = (rect, index, isActive, isFocused) =>
{
var background = index % 2 == 0 ? darkZebraEven : darkZebraOdd;
EditorGUI.DrawRect(rect, background);
};
m_ChildTransitionList.drawElementCallback = (rect, index, isActive, isFocused) =>
{
var element = m_ChildTransitionList.serializedProperty.GetArrayElementAtIndex(index);
rect.y += 2;
string elementTitle = $"Null Transition";
var targetProp = element.FindPropertyRelative("targetGraphic");
if (targetProp.objectReferenceValue != null)
elementTitle = targetProp.objectReferenceValue.name;
EditorGUI.LabelField(new Rect(rect.x, rect.y, rect.width, EditorGUIUtility.singleLineHeight),
elementTitle, EditorStyles.boldLabel);
rect.y += EditorGUIUtility.singleLineHeight + 2;
DrawTransitionData(new Rect(rect.x, rect.y, rect.width, 0), element);
};
m_ChildTransitionList.elementHeightCallback = (index) =>
{
return EditorGUIUtility.singleLineHeight +
CalculateTransitionDataHeight(m_ChildTransitionList.serializedProperty.GetArrayElementAtIndex(index)) +
10;
};
m_ChildTransitionList.onAddCallback = (list) =>
{
list.serializedProperty.arraySize++;
serializedObject.ApplyModifiedProperties();
};
m_ChildTransitionList.onRemoveCallback = (list) => { ReorderableList.defaultBehaviours.DoRemoveButton(list); };
}
private void DrawTransitionData(Rect position, SerializedProperty transitionData)
{
SerializedProperty targetGraphic = transitionData.FindPropertyRelative("targetGraphic");
SerializedProperty transition = transitionData.FindPropertyRelative("transition");
SerializedProperty colorBlock = transitionData.FindPropertyRelative("colors");
SerializedProperty spriteState = transitionData.FindPropertyRelative("spriteState");
EditorGUI.indentLevel++;
float lineHeight = EditorGUIUtility.singleLineHeight;
float spacing = 2f;
float y = position.y;
var currentTransition = GetTransition(transition);
if (currentTransition == Selectable.Transition.Animation)
{
Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
EditorGUI.HelpBox(warningRect, "Animation 过渡仅允许用于 Main Transition子 Transition 不支持 Animation已显示为 ColorTint", MessageType.Warning);
y += lineHeight + spacing;
currentTransition = Selectable.Transition.ColorTint;
}
switch (currentTransition)
{
case Selectable.Transition.ColorTint:
case Selectable.Transition.SpriteSwap:
Rect targetRect = new Rect(position.x, y, position.width, lineHeight);
EditorGUI.PropertyField(targetRect, targetGraphic);
y += lineHeight + spacing;
break;
}
Rect transitionRect = new Rect(position.x, y, position.width, lineHeight);
string[] options = new[] { "None", "Color Tint", "Sprite Swap" };
int[] values = new[] { (int)Selectable.Transition.None, (int)Selectable.Transition.ColorTint, (int)Selectable.Transition.SpriteSwap };
int curVal = transition.enumValueIndex;
int selIdx = Array.IndexOf(values, curVal);
if (selIdx < 0) selIdx = 0;
selIdx = EditorGUI.Popup(transitionRect, "Transition", selIdx, options);
transition.enumValueIndex = values[selIdx];
currentTransition = GetTransition(transition);
y += lineHeight + spacing;
var graphic = targetGraphic.objectReferenceValue as Graphic;
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switch (currentTransition)
{
case Selectable.Transition.ColorTint:
if (graphic == null)
{
Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
EditorGUI.HelpBox(warningRect, "需要Graphic组件来使用颜色过渡", MessageType.Warning);
y += lineHeight + spacing;
}
break;
case Selectable.Transition.SpriteSwap:
if (!(graphic is Image))
{
Rect warningRect = new Rect(position.x, y, position.width, lineHeight);
EditorGUI.HelpBox(warningRect, "需要Image组件来使用精灵切换", MessageType.Warning);
y += lineHeight + spacing;
}
break;
}
switch (currentTransition)
{
case Selectable.Transition.ColorTint:
CheckAndSetColorDefaults(colorBlock, targetGraphic);
Rect colorRect = new Rect(position.x, y, position.width, EditorGUI.GetPropertyHeight(colorBlock));
if (EditorGUILayout.BeginFadeGroup(m_ChildShowColorTint.faded))
{
EditorGUI.PropertyField(colorRect, colorBlock);
}
EditorGUILayout.EndFadeGroup();
break;
case Selectable.Transition.SpriteSwap:
CheckAndSetColorDefaults(colorBlock, targetGraphic);
Rect spriteRect = new Rect(position.x, y, position.width, EditorGUI.GetPropertyHeight(spriteState));
if (EditorGUILayout.BeginFadeGroup(m_ChildShowSpriteTrasition.faded))
{
EditorGUI.PropertyField(spriteRect, spriteState);
}
EditorGUILayout.EndFadeGroup();
break;
}
if (graphic != null && currentTransition != (Selectable.Transition)transition.enumValueIndex &&
((Selectable.Transition)transition.enumValueIndex == Selectable.Transition.Animation ||
(Selectable.Transition)transition.enumValueIndex == Selectable.Transition.None))
{
graphic.canvasRenderer.SetColor(Color.white);
}
EditorGUI.indentLevel--;
}
private float CalculateTransitionDataHeight(SerializedProperty transitionData)
{
float height = 0;
SerializedProperty transition = transitionData.FindPropertyRelative("transition");
var currentTransition = GetTransition(transition);
bool isChild = m_ChildTransitions != null &&
!string.IsNullOrEmpty(m_ChildTransitions.propertyPath) &&
transitionData.propertyPath.StartsWith(m_ChildTransitions.propertyPath);
if (isChild && currentTransition == Selectable.Transition.Animation)
{
currentTransition = Selectable.Transition.ColorTint;
}
height += EditorGUIUtility.singleLineHeight * 1.5f;
height += EditorGUIUtility.singleLineHeight;
SerializedProperty targetGraphic = transitionData.FindPropertyRelative("targetGraphic");
var graphic = targetGraphic.objectReferenceValue as Graphic;
switch (currentTransition)
{
case Selectable.Transition.ColorTint:
if (graphic == null) height += EditorGUIUtility.singleLineHeight;
break;
case Selectable.Transition.SpriteSwap:
if (!(graphic is Image)) height += EditorGUIUtility.singleLineHeight;
break;
}
switch (currentTransition)
{
case Selectable.Transition.ColorTint:
height += EditorGUI.GetPropertyHeight(transitionData.FindPropertyRelative("colors"));
break;
case Selectable.Transition.SpriteSwap:
height += EditorGUI.GetPropertyHeight(transitionData.FindPropertyRelative("spriteState"));
break;
}
return height;
}
protected void CheckAndSetColorDefaults(SerializedProperty colorBlock, SerializedProperty targetGraphic)
{
if (colorBlock == null) return;
bool isDirty = false;
string[] colorProps = new string[] { "m_NormalColor", "m_HighlightedColor", "m_PressedColor", "m_SelectedColor", "m_DisabledColor" };
foreach (var propName in colorProps)
{
SerializedProperty prop = colorBlock.FindPropertyRelative(propName);
if (prop == null) continue;
Color color = prop.colorValue;
if (color.r == 0 && color.g == 0 && color.b == 0 && color.a == 0)
{
isDirty = true;
if (prop.name == "m_PressedColor")
{
prop.colorValue = new Color(0.7843137f, 0.7843137f, 0.7843137f, 1.0f);
}
else if (prop.name == "m_DisabledColor")
{
prop.colorValue = new Color(0.7843137f, 0.7843137f, 0.7843137f, 0.5f);
}
else
{
prop.colorValue = Color.white;
}
}
}
SerializedProperty fadeDuration = colorBlock.FindPropertyRelative("m_FadeDuration");
SerializedProperty m_ColorMultiplier = colorBlock.FindPropertyRelative("m_ColorMultiplier");
if (isDirty)
{
if (m_ColorMultiplier != null) m_ColorMultiplier.floatValue = 1f;
if (fadeDuration != null) fadeDuration.floatValue = 0.1f;
}
var graphic = targetGraphic != null ? targetGraphic.objectReferenceValue as Graphic : null;
if (graphic != null)
{
if (!EditorApplication.isPlaying)
{
SerializedProperty normalColorProp = colorBlock.FindPropertyRelative("m_NormalColor");
if (normalColorProp != null)
{
Color color = normalColorProp.colorValue;
graphic.canvasRenderer.SetColor(color);
}
}
}
}
#endregion
#region Static Method
static Selectable.Transition GetTransition(SerializedProperty transition)
{
return (Selectable.Transition)transition.enumValueIndex;
}
private static AnimatorController GenerateSelectableAnimatorContoller(AnimationTriggers animationTriggers, Selectable target)
{
if (target == null)
return null;
// Where should we create the controller?
var path = GetSaveControllerPath(target);
if (string.IsNullOrEmpty(path))
return null;
// figure out clip names
var normalName = string.IsNullOrEmpty(animationTriggers.normalTrigger) ? "Normal" : animationTriggers.normalTrigger;
var highlightedName = string.IsNullOrEmpty(animationTriggers.highlightedTrigger) ? "Highlighted" : animationTriggers.highlightedTrigger;
var pressedName = string.IsNullOrEmpty(animationTriggers.pressedTrigger) ? "Pressed" : animationTriggers.pressedTrigger;
var selectedName = string.IsNullOrEmpty(animationTriggers.selectedTrigger) ? "Selected" : animationTriggers.selectedTrigger;
var disabledName = string.IsNullOrEmpty(animationTriggers.disabledTrigger) ? "Disabled" : animationTriggers.disabledTrigger;
// Create controller and hook up transitions.
var controller = AnimatorController.CreateAnimatorControllerAtPath(path);
GenerateTriggerableTransition(normalName, controller);
GenerateTriggerableTransition(highlightedName, controller);
GenerateTriggerableTransition(pressedName, controller);
GenerateTriggerableTransition(selectedName, controller);
GenerateTriggerableTransition(disabledName, controller);
AssetDatabase.ImportAsset(path);
return controller;
}
private static string GetSaveControllerPath(Selectable target)
{
var defaultName = target.gameObject.name;
var message = string.Format("Create a new animator for the game object '{0}':", defaultName);
return EditorUtility.SaveFilePanelInProject("New Animation Contoller", defaultName, "controller", message);
}
private static void SetUpCurves(AnimationClip highlightedClip, AnimationClip pressedClip, string animationPath)
{
string[] channels = { "m_LocalScale.x", "m_LocalScale.y", "m_LocalScale.z" };
var highlightedKeys = new[] { new Keyframe(0f, 1f), new Keyframe(0.5f, 1.1f), new Keyframe(1f, 1f) };
var highlightedCurve = new AnimationCurve(highlightedKeys);
foreach (var channel in channels)
AnimationUtility.SetEditorCurve(highlightedClip, EditorCurveBinding.FloatCurve(animationPath, typeof(Transform), channel), highlightedCurve);
var pressedKeys = new[] { new Keyframe(0f, 1.15f) };
var pressedCurve = new AnimationCurve(pressedKeys);
foreach (var channel in channels)
AnimationUtility.SetEditorCurve(pressedClip, EditorCurveBinding.FloatCurve(animationPath, typeof(Transform), channel), pressedCurve);
}
private static string BuildAnimationPath(Selectable target)
{
// if no target don't hook up any curves.
var highlight = target.targetGraphic;
if (highlight == null)
return string.Empty;
var startGo = highlight.gameObject;
var toFindGo = target.gameObject;
var pathComponents = new Stack<string>();
while (toFindGo != startGo)
{
pathComponents.Push(startGo.name);
// didn't exist in hierarchy!
if (startGo.transform.parent == null)
return string.Empty;
startGo = startGo.transform.parent.gameObject;
}
// calculate path
var animPath = new StringBuilder();
if (pathComponents.Count > 0)
animPath.Append(pathComponents.Pop());
while (pathComponents.Count > 0)
animPath.Append("/").Append(pathComponents.Pop());
return animPath.ToString();
}
private static AnimationClip GenerateTriggerableTransition(string name, AnimatorController controller)
{
// Create the clip
var clip = AnimatorController.AllocateAnimatorClip(name);
AssetDatabase.AddObjectToAsset(clip, controller);
// Create a state in the animatior controller for this clip
var state = controller.AddMotion(clip);
// Add a transition property
controller.AddParameter(name, AnimatorControllerParameterType.Trigger);
// Add an any state transition
var stateMachine = controller.layers[0].stateMachine;
var transition = stateMachine.AddAnyStateTransition(state);
transition.AddCondition(AnimatorConditionMode.If, 0, name);
return clip;
}
#endregion
}
}