com.alicizax.unity.ui.exten.../Runtime/UGUIExtension/UX/UXButton.cs

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2025-04-11 17:26:28 +08:00
using System;
using System.Collections.Generic;
using AlicizaX;
using AlicizaX.UI.Extension;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.EventSystems;
using UnityEngine.Serialization;
using UnityEngine.UI;
using AudioType = AlicizaX.Audio.Runtime.AudioType;
[Serializable]
public enum ButtonModeType
{
Normal,
Toggle
}
[System.Serializable]
public class TransitionData
{
public Graphic targetGraphic;
public Selectable.Transition transition = Selectable.Transition.ColorTint;
public ColorBlock colors;
public SpriteState spriteState;
}
[Serializable]
public struct ButtonSoundData
{
public ButtonSoundType ButtonSoundType;
public string ButtonUISoundName;
}
internal enum SelectionState
{
/// <summary>
/// The UI object can be selected.
/// </summary>
Normal,
/// <summary>
/// The UI object is highlighted.
/// </summary>
Highlighted,
/// <summary>
/// The UI object is pressed.
/// </summary>
Pressed,
/// <summary>
/// The UI object is selected
/// </summary>
Selected,
/// <summary>
/// The UI object cannot be selected.
/// </summary>
Disabled,
}
[DisallowMultipleComponent]
[RequireComponent(typeof(Graphic))]
public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler
{
[SerializeField] private bool m_Interactable = true;
[SerializeField] private ButtonModeType m_Mode;
[SerializeField] private UnityEvent m_OnClick = new UnityEvent();
[SerializeField] private TransitionData m_TransitionData = new TransitionData();
[SerializeField] private List<TransitionData> m_ChildTransitions = new List<TransitionData>();
[SerializeField] private UXGroup m_UXGroup;
[SerializeField] private List<ButtonSoundCell> m_ButtonUISounds = new List<ButtonSoundCell>();
private SelectionState m_SelectionState = SelectionState.Normal;
private bool m_ExistUI;
private bool m_IsDown;
private bool m_IsTogSelected;
public bool IsSelected
{
get { return m_IsTogSelected; }
internal set
{
m_IsTogSelected = value;
onValueChanged?.Invoke(m_IsTogSelected);
m_SelectionState = m_IsTogSelected ? SelectionState.Selected : SelectionState.Normal;
UpdateVisualState(m_SelectionState, false);
}
}
public UnityEvent onClick
{
get { return m_OnClick; }
set { m_OnClick = value; }
}
[SerializeField] private UnityEvent<bool> m_OnValueChanged = new UnityEvent<bool>();
public UnityEvent<bool> onValueChanged
{
get { return m_OnValueChanged; }
set { m_OnValueChanged = value; }
}
protected override void Awake()
{
base.Awake();
if (m_Mode == ButtonModeType.Toggle)
{
onValueChanged?.Invoke(IsSelected);
}
}
void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
{
if (!m_Interactable) return;
m_IsDown = true;
m_SelectionState = SelectionState.Pressed;
UpdateVisualState(m_SelectionState, false);
PlayButtonSound(ButtonSoundType.Down);
}
void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
{
if (!m_Interactable) return;
m_IsDown = false;
if (!m_IsTogSelected)
{
m_SelectionState = m_ExistUI ? SelectionState.Normal : SelectionState.Highlighted;
UpdateVisualState(m_SelectionState, false);
}
else
{
m_SelectionState = SelectionState.Selected;
UpdateVisualState(m_SelectionState, false);
}
if (!m_ExistUI)
{
ProcessClick();
}
PlayButtonSound(ButtonSoundType.Up);
}
void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
{
if (!m_Interactable || CantTouch()) return;
m_SelectionState = SelectionState.Highlighted;
m_ExistUI = false;
UpdateVisualState(m_SelectionState, false);
PlayButtonSound(ButtonSoundType.Enter);
}
void IPointerExitHandler.OnPointerExit(PointerEventData eventData)
{
if (!m_Interactable) return;
if (m_IsDown)
{
m_ExistUI = true;
return;
}
if (CantTouch())
{
return;
}
m_SelectionState = SelectionState.Normal;
UpdateVisualState(m_SelectionState, false);
PlayButtonSound(ButtonSoundType.Exit);
}
private bool CantTouch()
{
return m_Mode == ButtonModeType.Toggle && m_IsTogSelected;
}
private void ProcessClick()
{
if (m_Mode == ButtonModeType.Normal)
{
onClick?.Invoke();
}
else
{
if (m_UXGroup)
{
m_UXGroup.NotifyButtonClicked(this);
return;
}
IsSelected = !IsSelected;
}
}
private void UpdateVisualState(SelectionState state, bool instant)
{
ProcessTransitionData(m_TransitionData, state, instant);
foreach (var transition in m_ChildTransitions)
{
ProcessTransitionData(transition, state, instant);
}
}
private void ProcessTransitionData(TransitionData transition, SelectionState state, bool instant)
{
if (transition.targetGraphic == null) return;
Color tintColor;
Sprite transitionSprite;
switch (state)
{
case SelectionState.Normal:
tintColor = transition.colors.normalColor;
transitionSprite = null;
break;
case SelectionState.Highlighted:
tintColor = transition.colors.highlightedColor;
transitionSprite = transition.spriteState.highlightedSprite;
break;
case SelectionState.Pressed:
tintColor = transition.colors.pressedColor;
transitionSprite = transition.spriteState.pressedSprite;
break;
case SelectionState.Selected:
tintColor = transition.colors.selectedColor;
transitionSprite = transition.spriteState.selectedSprite;
break;
case SelectionState.Disabled:
tintColor = transition.colors.disabledColor;
transitionSprite = transition.spriteState.disabledSprite;
break;
default:
tintColor = Color.black;
transitionSprite = null;
break;
}
switch (transition.transition)
{
case Selectable.Transition.ColorTint:
StartColorTween(transition, tintColor * transition.colors.colorMultiplier, instant);
break;
case Selectable.Transition.SpriteSwap:
DoSpriteSwap(transition, transitionSprite);
break;
}
}
protected void StartColorTween(TransitionData transitionData, Color targetColor, bool instant)
{
if (Application.isPlaying)
{
transitionData.targetGraphic.CrossFadeColor(targetColor, instant ? 0f : transitionData.colors.fadeDuration, true, true);
}
else
{
transitionData.targetGraphic.canvasRenderer.SetColor(targetColor);
}
}
protected void DoSpriteSwap(TransitionData transitionData, Sprite newSprite)
{
if (transitionData.targetGraphic is Image image)
{
image.overrideSprite = newSprite;
}
else if (transitionData.targetGraphic != null)
{
Log.Error($"Target Graphic must be Image for SpriteSwap. Object: {transitionData.targetGraphic.name}");
}
}
protected void PlayButtonSound(ButtonSoundType buttonSoundType)
{
ButtonSoundCell buttonSound = GetButtonSound(buttonSoundType);
if (buttonSound == null || string.IsNullOrEmpty(buttonSound.ButtonUISoundName))
{
return;
}
GameApp.Audio.Play(AudioType.UISound, buttonSound.ButtonUISoundName, false, GameApp.Audio.UISoundVolume, true);
}
protected ButtonSoundCell GetButtonSound(ButtonSoundType buttonSoundType)
{
foreach (var buttonSound in m_ButtonUISounds)
{
if (buttonSound.ButtonSoundType == buttonSoundType)
{
return buttonSound;
}
}
return null;
}
}