112 lines
3.7 KiB
C#
112 lines
3.7 KiB
C#
|
|
#if INPUTSYSTEM_SUPPORT
|
||
|
|
using System.Collections.Generic;
|
||
|
|
using System.Reflection;
|
||
|
|
using AlicizaX.Editor;
|
||
|
|
using AlicizaX.UI.Extension;
|
||
|
|
using AlicizaX.UI.Extension.UXComponent.Hotkey;
|
||
|
|
using AlicizaX.UI.Runtime;
|
||
|
|
using UnityEditor;
|
||
|
|
using UnityEngine;
|
||
|
|
|
||
|
|
namespace UnityEngine.UI.Hotkey
|
||
|
|
{
|
||
|
|
[CustomEditor(typeof(HotkeyBindComponent))]
|
||
|
|
public class HotkeyBindComponentInspector : GameFrameworkInspector
|
||
|
|
{
|
||
|
|
private SerializedProperty hotButtonsProp;
|
||
|
|
private HotkeyBindComponent _target;
|
||
|
|
|
||
|
|
private void OnEnable()
|
||
|
|
{
|
||
|
|
_target = (HotkeyBindComponent)target;
|
||
|
|
hotButtonsProp = serializedObject.FindProperty("hotButtons");
|
||
|
|
}
|
||
|
|
|
||
|
|
public override void OnInspectorGUI()
|
||
|
|
{
|
||
|
|
serializedObject.Update();
|
||
|
|
|
||
|
|
// 🔸 检查是否缺少 UIHolderObjectBase
|
||
|
|
var holder = _target.GetComponent<UIHolderObjectBase>();
|
||
|
|
if (holder == null)
|
||
|
|
{
|
||
|
|
EditorGUILayout.HelpBox(
|
||
|
|
"⚠ 当前对象缺少 UIHolderObjectBase 组件。\nHotkeyBindComponent 依赖它进行热键绑定事件。",
|
||
|
|
MessageType.Error
|
||
|
|
);
|
||
|
|
}
|
||
|
|
|
||
|
|
EditorGUILayout.Space();
|
||
|
|
|
||
|
|
// 🔸 灰掉显示 hotButtons 列表(不可手动编辑)
|
||
|
|
GUI.enabled = false;
|
||
|
|
DrawHotButtonListAlwaysExpanded(hotButtonsProp);
|
||
|
|
GUI.enabled = true;
|
||
|
|
|
||
|
|
EditorGUILayout.Space();
|
||
|
|
|
||
|
|
// 🔘 按钮:扫描子物体(包含隐藏)
|
||
|
|
if (GUILayout.Button("🔍 扫描所有子物体 (包含隐藏对象)"))
|
||
|
|
{
|
||
|
|
FindAllUXHotkeys();
|
||
|
|
}
|
||
|
|
|
||
|
|
serializedObject.ApplyModifiedProperties();
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 自定义展开显示 hotButtons 列表
|
||
|
|
/// </summary>
|
||
|
|
private void DrawHotButtonListAlwaysExpanded(SerializedProperty listProp)
|
||
|
|
{
|
||
|
|
EditorGUILayout.LabelField("Hot Buttons", EditorStyles.boldLabel);
|
||
|
|
|
||
|
|
if (listProp.arraySize == 0)
|
||
|
|
{
|
||
|
|
EditorGUILayout.HelpBox("当前没有绑定任何 UXHotkey。", MessageType.Info);
|
||
|
|
return;
|
||
|
|
}
|
||
|
|
|
||
|
|
EditorGUI.indentLevel++;
|
||
|
|
for (int i = 0; i < listProp.arraySize; i++)
|
||
|
|
{
|
||
|
|
var element = listProp.GetArrayElementAtIndex(i);
|
||
|
|
var uxHotkey = element.objectReferenceValue as UXHotkey;
|
||
|
|
string name = uxHotkey != null ? uxHotkey.name : "Null";
|
||
|
|
EditorGUILayout.ObjectField($"[{i}] {name}", element.objectReferenceValue, typeof(UXHotkey), true);
|
||
|
|
}
|
||
|
|
|
||
|
|
EditorGUI.indentLevel--;
|
||
|
|
}
|
||
|
|
|
||
|
|
/// <summary>
|
||
|
|
/// 查找所有子物体(包含隐藏)并绑定 UXHotkey
|
||
|
|
/// </summary>
|
||
|
|
private void FindAllUXHotkeys()
|
||
|
|
{
|
||
|
|
Undo.RecordObject(_target, "Scan UXHotkey");
|
||
|
|
|
||
|
|
var uxHotkeys = _target.GetComponentsInChildren<UXHotkey>(true);
|
||
|
|
List<UXHotkey> valiedHotkeys = new List<UXHotkey>();
|
||
|
|
foreach (var item in uxHotkeys)
|
||
|
|
{
|
||
|
|
var field = item.GetType()
|
||
|
|
.GetField("_hotKeyRefrence", BindingFlags.NonPublic | BindingFlags.Instance);
|
||
|
|
var hotRefrenceObject = field.GetValue(item);
|
||
|
|
if (hotRefrenceObject != null) valiedHotkeys.Add(item);
|
||
|
|
}
|
||
|
|
|
||
|
|
_target.GetType()
|
||
|
|
.GetField("hotButtons", BindingFlags.NonPublic | BindingFlags.Instance)
|
||
|
|
?.SetValue(_target, valiedHotkeys.ToArray());
|
||
|
|
|
||
|
|
EditorUtility.SetDirty(_target);
|
||
|
|
serializedObject.Update();
|
||
|
|
|
||
|
|
Debug.Log($"[HotkeyBindComponent] 已找到 {uxHotkeys.Length} 个 UXHotkey 组件并绑定。");
|
||
|
|
}
|
||
|
|
}
|
||
|
|
}
|
||
|
|
|
||
|
|
#endif
|