com.alicizax.unity.ui.exten.../Runtime/UXComponent/Navigation/UXInputMode.cs

11 lines
165 B
C#
Raw Normal View History

#if INPUTSYSTEM_SUPPORT && UX_NAVIGATION
namespace UnityEngine.UI
{
public enum UXInputMode : byte
{
Pointer = 0,
Gamepad = 1
}
}
#endif