56 lines
1.7 KiB
C#
56 lines
1.7 KiB
C#
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// using UnityEngine;
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// using UnityEngine.EventSystems;
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//
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// namespace AlicizaX.UI.Extension
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// {
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// public class UI3DDisplayTouch : MonoBehaviour, IPointerDownHandler, IPointerUpHandler, IDragHandler
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// {
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// private GameObject m_dragObject;
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// private bool m_CanDrag = true;
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// private float m_DragSpeed = 20.0f;
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// private float m_DragRotation;
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// private Vector3 m_ShowRotation = Vector3.zero;
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// private Transform view;
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//
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// public void SetObject(GameObject obj)
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// {
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// m_dragObject = obj;
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// m_ShowRotation = obj.transform.eulerAngles;
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// view = obj.GetComponent<Transform>();
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// }
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//
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// public void Disopose()
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// {
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// m_dragObject = null;
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// view = null;
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// }
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//
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// //拖拽
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// public void OnDrag(PointerEventData eventData)
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// {
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// if (!m_CanDrag) return;
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// if (!view) return;
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// if (!m_dragObject || !(m_DragSpeed > 0.0f)) return;
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//
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// var delta = eventData.delta.x;
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// var deltaRot = -m_DragSpeed * delta * Time.deltaTime;
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//
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// m_DragRotation += deltaRot;
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// var showRotation = Quaternion.Euler(m_ShowRotation);
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// var showUp = showRotation * Vector3.up;
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// showRotation *= Quaternion.AngleAxis(m_DragRotation, showUp);
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// view.rotation = showRotation;
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// }
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//
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// //按下
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// public void OnPointerDown(PointerEventData eventData)
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// {
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// }
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//
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// //抬起
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// public void OnPointerUp(PointerEventData eventData)
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// {
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// }
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// }
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// }
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