com.alicizax.unity.ui.exten.../Editor/Inspector/UXCreateHelper.cs

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using System;
using System.Reflection;
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using TMPro;
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using TMPro.EditorUtilities;
using UnityEditor;
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using UnityEditor.SceneManagement;
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using UnityEditor.UI;
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using UnityEngine;
using UnityEngine.UI;
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using Random = UnityEngine.Random;
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public class UXCreateHelper : Editor
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{
static object InvokeMethod(Type type, string methodName, object[] parameters = null)
{
if (parameters == null)
{
return type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static).Invoke(null, null);
}
Type[] types = new Type[parameters.Length];
for (int i = 0; i < parameters.Length; i++)
{
types[i] = parameters[i].GetType();
}
return type.GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Public | BindingFlags.Static, null, types, null).Invoke(null, parameters);
}
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#if !UNITY_6000_3_OR_NEWER
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[MenuItem("GameObject/UI/UXImage")]
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#else
[MenuItem("GameObject/UI (Canvas)/UXImage")]
#endif
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public static void CreateUXImage(MenuCommand menuCommand)
{
Type MenuOptionsType = typeof(UnityEditor.UI.ImageEditor).Assembly.GetType("UnityEditor.UI.MenuOptions");
InvokeMethod(MenuOptionsType, "AddImage", new object[] { menuCommand });
GameObject obj = Selection.activeGameObject;
obj.name = "UXImage";
DestroyImmediate(obj.GetComponent<Image>());
var image = obj.AddComponent<UXImage>();
image.material = AssetDatabase.LoadAssetAtPath<Material>(UXGUIConfig.UIDefaultMatPath);
}
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#if !UNITY_6000_3_OR_NEWER
[MenuItem("GameObject/UI/UXToggle")]
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#else
[MenuItem("GameObject/UI (Canvas)/UXToggle")]
#endif
public static void CreateUXToggle(MenuCommand menuCommand)
{
Type MenuOptionsType = typeof(UnityEditor.UI.SliderEditor).Assembly.GetType("UnityEditor.UI.MenuOptions");
InvokeMethod(MenuOptionsType, "AddToggle", new object[] { menuCommand });
GameObject obj = Selection.activeGameObject;
obj.name = "UXToggle";
DestroyImmediate(obj.GetComponent<Toggle>());
var uxToggle = obj.AddComponent<UXToggle>();
uxToggle.graphic = obj.transform.Find("Background/Checkmark").GetComponent<Graphic>();
uxToggle.targetGraphic = obj.transform.Find("Background").GetComponent<Graphic>();
}
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#if TEXTMESHPRO_SUPPORT
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#if !UNITY_6000_3_OR_NEWER
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[MenuItem("GameObject/UI/UXTextMeshPro")]
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#else
[MenuItem("GameObject/UI (Canvas)/UXTextMeshPro")]
#endif
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public static void CreateUXTextMeshPro(MenuCommand menuCommand)
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{
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Type MenuOptionsType = typeof(ImageEditor).Assembly.GetType("UnityEditor.UI.MenuOptions");
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InvokeMethod(MenuOptionsType, "AddText", new object[] { menuCommand });
GameObject obj = Selection.activeGameObject;
obj.name = "UXTextMeshPro";
DestroyImmediate(obj.GetComponent<Text>());
obj.AddComponent<UXTextMeshPro>();
}
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#if !UNITY_6000_3_OR_NEWER
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[MenuItem("GameObject/UI/UXButton")]
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#else
[MenuItem("GameObject/UI (Canvas)/UXButton")]
#endif
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public static void CreateUXButton(MenuCommand menuCommand)
{
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Type MenuOptionsType = typeof(TMPro_CreateObjectMenu).Assembly.GetType("TMPro.EditorUtilities.TMPro_CreateObjectMenu");
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InvokeMethod(MenuOptionsType, "AddButton", new object[] { menuCommand });
GameObject obj = Selection.activeGameObject;
obj.name = "UXButton";
DestroyImmediate(obj.GetComponent<Button>());
obj.AddComponent<UXButton>();
}
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#if !UNITY_6000_3_OR_NEWER
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[MenuItem("GameObject/UI/UXInput Field")]
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#else
[MenuItem("GameObject/UI (Canvas)/UXInput Field")]
#endif
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public static void CreateUXInputField(MenuCommand menuCommand)
{
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Type MenuOptionsType = typeof(TMPro_CreateObjectMenu).Assembly.GetType("TMPro.EditorUtilities.TMPro_CreateObjectMenu");
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InvokeMethod(MenuOptionsType, "AddTextMeshProInputField", new object[] { menuCommand });
GameObject obj = Selection.activeGameObject;
obj.name = "UXInputField";
TMP_InputField inputField = obj.GetComponent<TMP_InputField>();
TextMeshProUGUI oldTextField = inputField.placeholder.GetComponent<TextMeshProUGUI>();
GameObject placeholderGameObject = inputField.placeholder.gameObject;
float oldFontSize = oldTextField.fontSize;
Color oldColor = oldTextField.color;
string oldText = oldTextField.text;
DestroyImmediate(oldTextField);
TextMeshProUGUI newTextField = placeholderGameObject.AddComponent<TextMeshProUGUI>();
newTextField.fontSize = oldFontSize;
newTextField.color = oldColor;
newTextField.text = oldText;
inputField.placeholder = newTextField;
}
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#endif
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#if !UNITY_6000_3_OR_NEWER
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[MenuItem("GameObject/UI/UXScrollView")]
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#else
[MenuItem("GameObject/UI (Canvas)/UXScrollView")]
#endif
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public static void CreateUxRecyclerView()
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{
GameObject selectionObject = Selection.activeGameObject;
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Transform parent = selectionObject != null ? selectionObject.transform : PrefabStageUtility.GetCurrentPrefabStage().prefabContentsRoot.transform;
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const string prefabPath = "Packages/com.alicizax.unity.ui.extension/Editor/RecyclerView/Res/ScrollView.prefab";
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
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GameObject instance = (GameObject)PrefabUtility.InstantiatePrefab(prefab, parent);
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PrefabUtility.UnpackPrefabInstance(instance, PrefabUnpackMode.Completely, InteractionMode.UserAction);
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instance.name = prefab.name + Random.Range(1, 1000);
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Selection.activeGameObject = instance;
}
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#if !UNITY_6000_3_OR_NEWER
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[MenuItem("GameObject/UI/UXTemplateWindow")]
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#else
[MenuItem("GameObject/UI (Canvas)/UXTemplateWindow")]
#endif
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private static void CreateTemplateWindow()
{
GameObject selectionObject = Selection.activeGameObject;
if (selectionObject == null) return;
const string prefabPath = "Packages/com.alicizax.unity.ui.extension/Editor/Res/Template/UITemplateWindow.prefab";
GameObject prefab = AssetDatabase.LoadAssetAtPath<GameObject>(prefabPath);
GameObject instance = (GameObject)PrefabUtility.InstantiatePrefab(prefab, selectionObject.transform);
PrefabUtility.UnpackPrefabInstance(instance, PrefabUnpackMode.Completely, InteractionMode.UserAction);
Selection.activeGameObject = instance;
}
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}