com.alicizax.unity.ui.exten.../Runtime/RecyclerView/ViewProvider/SimpleViewProvider.cs

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using System;
namespace AlicizaX.UI
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{
public sealed class SimpleViewProvider : ViewProvider
{
private readonly ObjectPool<ViewHolder> objectPool;
public override string PoolStats =>
$"hits={objectPool.HitCount}, misses={objectPool.MissCount}, destroys={objectPool.DestroyCount}, active={objectPool.ActiveCount}, inactive={objectPool.InactiveCount}, peakActive={objectPool.PeakActive}, capacity={objectPool.MaxSize}";
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public SimpleViewProvider(RecyclerView recyclerView, ViewHolder[] templates) : base(recyclerView, templates)
{
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UnityComponentFactory<ViewHolder> factory = new(GetTemplate(), recyclerView.Content);
objectPool = new ObjectPool<ViewHolder>(factory, 0, 1);
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}
public override ViewHolder GetTemplate(string viewName = "")
{
if (templates == null || templates.Length == 0)
{
throw new NullReferenceException("ViewProvider templates can not null or empty.");
}
return templates[0];
}
public override ViewHolder[] GetTemplates()
{
if (templates == null || templates.Length == 0)
{
throw new NullReferenceException("ViewProvider templates can not null or empty.");
}
return templates;
}
public override ViewHolder Allocate(string viewName)
{
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var viewHolder = objectPool.Allocate();
viewHolder.gameObject.SetActive(true);
return viewHolder;
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}
public override void Free(string viewName, ViewHolder viewHolder)
{
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objectPool.Free(viewHolder);
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}
public override void Reset()
{
Clear();
(Adapter as IItemRenderCacheOwner)?.ReleaseAllItemRenders();
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objectPool.Dispose();
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}
public override void PreparePool()
{
int warmCount = GetRecommendedWarmCount();
if (warmCount <= 0)
{
return;
}
objectPool.EnsureCapacity(warmCount);
objectPool.Warm(warmCount);
}
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}
}