50 lines
1.8 KiB
C#
50 lines
1.8 KiB
C#
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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namespace UnityEditor.UI
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{
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[CustomEditor(typeof(HotkeyComponent), true)]
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public class HotkeyComponentEditor : UnityEditor.Editor
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{
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private SerializedProperty _hotkeyAction;
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private SerializedProperty _hotkeyPressType;
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private SerializedProperty _component;
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private void OnEnable()
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{
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_component = serializedObject.FindProperty("_component");
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_hotkeyAction = serializedObject.FindProperty("_hotkeyAction");
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_hotkeyPressType = serializedObject.FindProperty("_hotkeyPressType");
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}
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public override void OnInspectorGUI()
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{
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serializedObject.Update();
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if (_component.objectReferenceValue == null)
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{
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EditorGUILayout.HelpBox("物体身上不存在ISubmitHandler得到组件", MessageType.Error);
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HotkeyComponent hotkeyComponent = (HotkeyComponent)target;
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if (hotkeyComponent.TryGetComponent(typeof(ISubmitHandler), out Component submitHandler))
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{
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_component.objectReferenceValue = submitHandler;
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}
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}
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using (new EditorGUILayout.VerticalScope(EditorStyles.helpBox))
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{
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EditorGUILayout.LabelField("Hotkey Setting", EditorStyles.boldLabel);
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.PropertyField(_component, new GUIContent("Component"));
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EditorGUI.EndDisabledGroup();
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EditorGUILayout.PropertyField(_hotkeyAction, new GUIContent("输入映射"));
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EditorGUILayout.PropertyField(_hotkeyPressType, new GUIContent("触发类型"));
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}
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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