com.alicizax.unity.ui.exten.../Editor/UX/Toggle/UXToggleEditor.cs

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C#
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using UnityEditor;
using UnityEditor.DrawUtils;
using UnityEditor.Extensions;
using UnityEditor.SceneManagement;
using UnityEngine;
using UnityEngine.UI;
namespace UnityEditor.UI
{
[CustomEditor(typeof(UXToggle), true)]
[CanEditMultipleObjects]
internal class UXToggleEditor : UXSelectableEditor
{
private SerializedProperty m_OnValueChangedProperty;
private SerializedProperty m_TransitionProperty;
private SerializedProperty m_GraphicProperty;
private SerializedProperty m_GroupProperty;
private SerializedProperty m_IsOnProperty;
private SerializedProperty hoverAudioClip;
private SerializedProperty clickAudioClip;
protected override void OnEnable()
{
base.OnEnable();
m_TransitionProperty = serializedObject.FindProperty("toggleTransition");
m_GraphicProperty = serializedObject.FindProperty("graphic");
m_GroupProperty = serializedObject.FindProperty("m_Group");
m_IsOnProperty = serializedObject.FindProperty("m_IsOn");
m_OnValueChangedProperty = serializedObject.FindProperty("onValueChanged");
hoverAudioClip = serializedObject.FindProperty("hoverAudioClip");
clickAudioClip = serializedObject.FindProperty("clickAudioClip");
_tabs.AppendToTab("Image", DrawImageTab);
_tabs.RegisterTab("Sound", "d_AudioSource Icon", DrawSoundTab);
_tabs.RegisterTab("Event", "EventTrigger Icon", DrawEventTab);
}
protected override void OnDisable()
{
base.OnDisable();
_tabs.UnregisterTab("Sound");
_tabs.UnregisterTab("Event");
}
private void DrawEventTab()
{
EditorGUILayout.Space();
serializedObject.Update();
EditorGUILayout.PropertyField(m_OnValueChangedProperty);
serializedObject.ApplyModifiedProperties();
}
private void DrawSoundTab()
{
GUILayoutHelper.DrawProperty(hoverAudioClip, customSkin, "Hover Sound", "Play", () =>
{
if (hoverAudioClip.objectReferenceValue != null)
PlayAudio((AudioClip)hoverAudioClip.objectReferenceValue);
});
GUILayoutHelper.DrawProperty(clickAudioClip, customSkin, "Click Sound", "Play", () =>
{
if (clickAudioClip.objectReferenceValue != null)
PlayAudio((AudioClip)clickAudioClip.objectReferenceValue);
});
}
private void PlayAudio(AudioClip clip)
{
if (clip != null)
ExtensionHelper.PreviewAudioClip(clip);
}
private void DrawImageTab()
{
EditorGUILayout.Space();
serializedObject.Update();
UXToggle toggle = serializedObject.targetObject as UXToggle;
DrawIsOn(toggle);
GUILayoutHelper.DrawProperty(m_TransitionProperty, customSkin, "Transition");
GUILayoutHelper.DrawProperty(m_GraphicProperty, customSkin, "Graphic");
DrawGroup(toggle);
EditorGUILayout.Space();
serializedObject.ApplyModifiedProperties();
}
private void DrawIsOn(UXToggle toggle)
{
EditorGUI.BeginChangeCheck();
GUILayoutHelper.DrawProperty(m_IsOnProperty, customSkin, "Is On");
if (!EditorGUI.EndChangeCheck())
return;
if (!Application.isPlaying)
EditorSceneManager.MarkSceneDirty(toggle.gameObject.scene);
UXGroup group = m_GroupProperty.objectReferenceValue as UXGroup;
bool newIsOn = m_IsOnProperty.boolValue;
bool oldIsOn = toggle.isOn;
if (!Application.isPlaying && group != null && !group.allowSwitchOff && oldIsOn && !newIsOn)
{
Debug.LogWarning("Cannot turn off the selected toggle because its group does not allow all toggles to be off.", toggle);
m_IsOnProperty.boolValue = true;
serializedObject.ApplyModifiedProperties();
return;
}
toggle.isOn = newIsOn;
}
private void DrawGroup(UXToggle toggle)
{
EditorGUI.BeginChangeCheck();
GUILayoutHelper.DrawProperty<UXGroup>(m_GroupProperty, customSkin, "UXGroup", OnGroupChanged);
if (!EditorGUI.EndChangeCheck())
return;
if (!Application.isPlaying)
EditorSceneManager.MarkSceneDirty(toggle.gameObject.scene);
UXGroup group = m_GroupProperty.objectReferenceValue as UXGroup;
toggle.group = group;
}
private void OnGroupChanged(UXGroup oldValue, UXGroup newValue)
{
UXToggle toggle = target as UXToggle;
if (toggle == null)
return;
if (oldValue != null)
oldValue.UnregisterToggle(toggle);
if (newValue != null)
newValue.RegisterToggle(toggle);
}
}
}