com.alicizax.unity.ui.exten.../Runtime/RecyclerView/ViewProvider/SimpleViewProvider.cs

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namespace AlicizaX.UI
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{
using Cysharp.Text;
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public sealed class SimpleViewProvider : ViewProvider
{
private readonly ObjectPool<ViewHolder> objectPool;
public override string PoolStats
{
get
{
#if UNITY_EDITOR || DEVELOPMENT_BUILD
return ZString.Format("hits={0}, misses={1}, destroys={2}, active={3}, inactive={4}, peakActive={5}, capacity={6}",
objectPool.HitCount,
objectPool.MissCount,
objectPool.DestroyCount,
objectPool.ActiveCount,
objectPool.InactiveCount,
objectPool.PeakActive,
objectPool.MaxSize);
#else
return string.Empty;
#endif
}
}
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public SimpleViewProvider(RecyclerView recyclerView, ViewHolder[] templates) : base(recyclerView, templates)
{
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UnityComponentFactory<ViewHolder> factory = new(GetTemplate(), recyclerView.Content);
objectPool = new ObjectPool<ViewHolder>(factory, 0, 1);
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}
public override ViewHolder GetTemplate(string viewName = "")
{
return templates != null && templates.Length > 0 ? templates[0] : null;
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}
public override ViewHolder Allocate(string viewName)
{
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var viewHolder = objectPool.Allocate();
viewHolder.gameObject.SetActive(true);
return viewHolder;
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}
public override void Free(string viewName, ViewHolder viewHolder)
{
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objectPool.Free(viewHolder);
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}
public override void Reset()
{
Clear();
(Adapter as IItemRenderCacheOwner)?.ReleaseAllItemRenders();
objectPool.ClearInactive();
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}
public override void PreparePool()
{
int warmCount = GetRecommendedWarmCount();
if (warmCount <= 0)
{
return;
}
PrepareBucketPool(warmCount);
objectPool.EnsureCapacity(warmCount);
objectPool.Warm(warmCount);
}
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}
}