移除鼠标屏蔽
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@ -115,10 +115,10 @@ public static class InputDeviceWatcher
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_anyInputAction = new InputAction("AnyDevice", InputActionType.PassThrough);
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_anyInputAction.AddBinding("<Keyboard>/anyKey");
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//为防止误触 暂时屏蔽鼠标检测
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// _anyInputAction.AddBinding("<Mouse>/delta");
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// _anyInputAction.AddBinding("<Mouse>/leftButton");
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// _anyInputAction.AddBinding("<Mouse>/rightButton");
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// _anyInputAction.AddBinding("<Mouse>/middleButton");
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_anyInputAction.AddBinding("<Mouse>/delta");
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_anyInputAction.AddBinding("<Mouse>/leftButton");
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_anyInputAction.AddBinding("<Mouse>/rightButton");
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_anyInputAction.AddBinding("<Mouse>/middleButton");
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// _anyInputAction.AddBinding("<Mouse>/scroll");
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_anyInputAction.AddBinding("<Gamepad>/*");
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_anyInputAction.AddBinding("<Joystick>/*");
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@ -77,8 +77,8 @@ namespace UnityEngine.UI
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_pointerAction = new InputAction("UXPointerInput", InputActionType.PassThrough);
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_pointerAction.AddBinding("<Keyboard>/anyKey");
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// _pointerAction.AddBinding("<Mouse>/delta");
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// _pointerAction.AddBinding("<Mouse>/scroll");
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_pointerAction.AddBinding("<Mouse>/delta");
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_pointerAction.AddBinding("<Mouse>/scroll");
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_pointerAction.AddBinding("<Mouse>/leftButton");
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_pointerAction.AddBinding("<Mouse>/rightButton");
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_pointerAction.AddBinding("<Mouse>/middleButton");
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