修改
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9014787967
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@ -84,6 +84,11 @@ public class UXButton : UIBehaviour, IButton,
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#region Properties
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internal bool Interactable
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{
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get => m_Interactable;
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}
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internal Animator animator
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{
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get
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@ -31,6 +31,7 @@ public class UXGroup : UIBehaviour
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{
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if (button) button.IsSelected = false;
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}
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m_Buttons.Clear();
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_registeredButtons.Clear();
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base.OnDestroy();
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@ -113,6 +114,64 @@ public class UXGroup : UIBehaviour
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if (button != exclusion && button.IsSelected)
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return true;
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}
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return false;
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}
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public void SelectPrevious()
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{
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if (m_Buttons.Count == 0) return;
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int startIndex = _current ? m_Buttons.IndexOf(_current) : -1;
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int newIndex = FindSelectableIndex(startIndex, -1);
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if (newIndex != -1)
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{
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SetSelectedButton(m_Buttons[newIndex]);
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}
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}
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public void SelectNext()
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{
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if (m_Buttons.Count == 0) return;
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int startIndex = _current ? m_Buttons.IndexOf(_current) : 0;
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int newIndex = FindSelectableIndex(startIndex, 1);
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if (newIndex != -1)
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{
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SetSelectedButton(m_Buttons[newIndex]);
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}
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}
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private int FindSelectableIndex(int startIndex, int direction)
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{
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if (m_Buttons.Count == 0) return -1;
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startIndex = Mathf.Clamp(startIndex, -1, m_Buttons.Count - 1);
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int fallback = -1;
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for (int i = 0; i < m_Buttons.Count; i++)
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{
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int index = (startIndex + direction + m_Buttons.Count + i * direction) % m_Buttons.Count;
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index = direction < 0 ? (m_Buttons.Count - index - 1) : index;
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var button = m_Buttons[index];
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if (button == null || !button.isActiveAndEnabled || !button.Interactable)
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continue;
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if (fallback == -1) fallback = index;
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if (_current == null)
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return index;
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}
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return fallback;
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}
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}
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