This commit is contained in:
陈思海 2025-02-21 10:22:11 +08:00
parent a75e37790a
commit 0941d5584d
11 changed files with 355 additions and 129 deletions

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@ -5,7 +5,8 @@
"GUID:6546d7765b4165b40850b3667f981c26",
"GUID:760f1778adc613f49a4394fb41ff0bbc",
"GUID:75b6f2078d190f14dbda4a5b747d709c",
"GUID:a19b414bea3b97240a91aeab9a8eab36"
"GUID:a19b414bea3b97240a91aeab9a8eab36",
"GUID:83a193b118cfbef48a344187e07f53bb"
],
"includePlatforms": [
"Editor"

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: 618191a0ed5f4928a1686d6954d7cd1a
timeCreated: 1738834271

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@ -1,90 +0,0 @@
using System.Collections.Generic;
using System.IO;
using System.Linq;
using AlicizaX.Localization.Runtime;
using AlicizaX.Runtime;
using Newtonsoft.Json;
using UnityEditor;
using UnityEngine;
namespace AlicizaX.UI.Extension.Editor
{
internal class LocalizeItem
{
public string key;
public string ChineseSimplified;
public string English;
public string Japanese;
}
internal static class LocalizeStaticKey
{
static readonly string LocalizeStaticConfigPath = "Assets/AssetArt/Configs/json/tables_tblocalization.json";
private static bool IsLoaded = false;
private static List<LocalizeItem> LocalizeItems;
private static Dictionary<string, Dictionary<Language, string>> LocalizeDic;
/// <summary>
/// 获取所有静态Keys
/// </summary>
/// <returns></returns>
public static string[] GetAllStaticKeys()
{
LoadStaticKey();
List<string> keys = LocalizeItems.Select(v => v.key).ToList();
keys.Insert(0, "None");
return keys.ToArray();
}
public static string GetText(string key)
{
LoadStaticKey();
Language languageType = (Language)EditorPrefs.GetInt(LocalizationComponent.PrefsKey);
string value = key;
if (LocalizeDic.TryGetValue(key, out Dictionary<Language, string> dic))
{
dic.TryGetValue(languageType, out value);
}
return value;
}
[MenuItem("开发工具/Force Reload多语言静态Key")]
public static void ForceReload()
{
IsLoaded = false;
LoadStaticKey();
}
static void LoadStaticKey()
{
if (IsLoaded) return;
if (!File.Exists(LocalizeStaticConfigPath))
{
Debug.LogError("静态多语言文本文件不存在!");
return;
}
TextAsset textAsset =
UnityEditor.AssetDatabase.LoadAssetAtPath<TextAsset>(LocalizeStaticConfigPath);
LocalizeItems = JsonConvert.DeserializeObject<System.Collections.Generic.List<LocalizeItem>>(textAsset.text);
LocalizeDic = new Dictionary<string, Dictionary<Language, string>>();
foreach (var v in LocalizeItems)
{
Dictionary<Language, string> valueDic = new Dictionary<Language, string>();
valueDic.Add(Language.ChineseSimplified, v.ChineseSimplified);
valueDic.Add(Language.English, v.English);
valueDic.Add(Language.Japanese, v.Japanese);
LocalizeDic.Add(v.key, valueDic);
}
IsLoaded = true;
}
}
}

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@ -1,3 +0,0 @@
fileFormatVersion: 2
guid: d65abc05d0b640199d1f55346b3c4f1b
timeCreated: 1738834272

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@ -1,5 +1,8 @@
using AlicizaX.UI.Extension.Editor;
using System.Collections.Generic;
using AlicizaX.Localization.Editor;
using AlicizaX.Localization.Runtime;
using UnityEditor;
using UnityEngine;
namespace UnityEngine.UI
{
@ -9,59 +12,71 @@ namespace UnityEngine.UI
{
private SerializedProperty text;
private SerializedProperty localizationID;
private List<LocalizationMasterConfig.LanguageEntry> _entries;
protected override void OnEnable()
{
text = serializedObject.FindProperty("m_text");
localizationID = serializedObject.FindProperty("m_localizationID");
base.OnEnable();
_entries = LocalizationMasterConfig.GetAllEntries();
}
protected override void OnDisable()
{
base.OnDisable();
}
public override void OnInspectorGUI()
{
serializedObject.Update();
bool isPlay = Application.isPlaying;
EditorGUI.BeginDisabledGroup(isPlay);
string[] keys = LocalizeStaticKey.GetAllStaticKeys();
int index = -1;
for (int i = 0; i < keys.Length; i++)
// 准备Key列表
string[] keys = new string[_entries.Count];
for (int i = 0; i < _entries.Count; i++)
{
if (localizationID.stringValue == keys[i])
keys[i] = _entries[i].ID;
}
// Key选择逻辑
EditorGUI.BeginDisabledGroup(isPlay);
{
int currentIndex = -1;
for (int i = 0; i < keys.Length; i++)
{
index = i;
break;
if (localizationID.stringValue == keys[i])
{
currentIndex = i;
break;
}
}
// 显示警告如果Key不存在
if (currentIndex == -1 && !string.IsNullOrEmpty(localizationID.stringValue))
{
EditorGUILayout.HelpBox("当前Key在配置文件中不存在", MessageType.Warning);
}
// 绘制Key下拉菜单
int newIndex = EditorGUILayout.Popup("本地化Key", currentIndex, keys);
if (newIndex != currentIndex && newIndex >= 0)
{
localizationID.stringValue = keys[newIndex];
text.stringValue = _entries[newIndex].ChineseSimplified;
}
}
if (index == -1)
{
EditorGUILayout.HelpBox("对应的多语言Key找不到请重新配置", MessageType.Warning);
}
int selectedIndex = EditorGUILayout.Popup("Key", index, keys);
if (selectedIndex != index)
{
localizationID.stringValue = keys[selectedIndex];
}
EditorGUI.EndDisabledGroup();
// 显示预览信息
EditorGUI.BeginDisabledGroup(true);
EditorGUILayout.PropertyField(localizationID, new GUIContent("key"));
if (!string.IsNullOrEmpty(localizationID.stringValue) && localizationID.stringValue != "None")
{
text.stringValue = LocalizeStaticKey.GetText(localizationID.stringValue);
EditorGUILayout.PropertyField(localizationID);
if (!string.IsNullOrEmpty(localizationID.stringValue))
{
var entry = _entries.Find(e => e.ID == localizationID.stringValue);
if (entry != null)
{
EditorGUILayout.TextField("当前文本预览", entry.ChineseSimplified);
}
}
}
EditorGUI.EndDisabledGroup();
serializedObject.ApplyModifiedProperties();

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@ -0,0 +1,56 @@
namespace AlicizaX.UI.Extension.Editor
{
using AlicizaX.UI.Extension;
using UnityEditor;
using UnityEditor.UI;
[CustomEditor(typeof(UIButtonSuper), true)]
[CanEditMultipleObjects]
public class UIButtonSuperEditor : ButtonEditor
{
private SerializedProperty m_ButtonUISounds;
private SerializedProperty m_CanClick;
private SerializedProperty m_CanDoubleClick;
private SerializedProperty m_DoubleClickIntervalTime;
private SerializedProperty onDoubleClick;
private SerializedProperty m_CanLongPress;
private SerializedProperty m_ResponseOnceByPress;
private SerializedProperty m_LongPressDurationTime;
private SerializedProperty onPress;
protected override void OnEnable()
{
base.OnEnable();
m_ButtonUISounds = serializedObject.FindProperty("m_ButtonUISounds");
m_CanClick = serializedObject.FindProperty("m_CanClick");
m_CanDoubleClick = serializedObject.FindProperty("m_CanDoubleClick");
m_DoubleClickIntervalTime = serializedObject.FindProperty("m_DoubleClickIntervalTime");
onDoubleClick = serializedObject.FindProperty("onDoubleClick");
m_CanLongPress = serializedObject.FindProperty("m_CanLongPress");
m_ResponseOnceByPress = serializedObject.FindProperty("m_ResponseOnceByPress");
m_LongPressDurationTime = serializedObject.FindProperty("m_LongPressDurationTime");
onPress = serializedObject.FindProperty("onPress");
}
public override void OnInspectorGUI()
{
base.OnInspectorGUI();
serializedObject.Update();
EditorGUILayout.PropertyField(m_ButtonUISounds); //显示我们创建的属性
EditorGUILayout.PropertyField(m_CanClick); //显示我们创建的属性
EditorGUILayout.Space(); //空行
EditorGUILayout.PropertyField(m_CanDoubleClick); //显示我们创建的属性
EditorGUILayout.PropertyField(m_DoubleClickIntervalTime); //显示我们创建的属性
EditorGUILayout.PropertyField(onDoubleClick); //显示我们创建的属性
EditorGUILayout.Space(); //空行
EditorGUILayout.PropertyField(m_CanLongPress); //显示我们创建的属性
EditorGUILayout.PropertyField(m_ResponseOnceByPress); //显示我们创建的属性
EditorGUILayout.PropertyField(m_LongPressDurationTime); //显示我们创建的属性
EditorGUILayout.PropertyField(onPress); //显示我们创建的属性
serializedObject.ApplyModifiedProperties();
}
}
}

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fileFormatVersion: 2
guid: f9c7e374daba4ee8a1092a930327fa2f
timeCreated: 1740102365

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fileFormatVersion: 2
guid: 6959ce6dfcdb41dbb548a7472f65626a
timeCreated: 1740102262

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@ -0,0 +1,242 @@
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.EventSystems;
using System;
using UnityEngine.UI;
namespace AlicizaX.UI.Extension
{
public enum ButtonSoundType
{
Down,
Up,
Click,
Enter,
Exit,
Drag
}
[Serializable]
public class ButtonSoundCell
{
public ButtonSoundType ButtonSoundType = ButtonSoundType.Click;
public int ButtonUISoundName = 10007;
}
public delegate void ButtonBeginDragCallback(PointerEventData eventData);
public delegate void ButtonDragCallback(PointerEventData eventData);
public delegate void ButtonEndDragCallback(PointerEventData eventData);
public class UIButtonSuper : Button, IBeginDragHandler, IDragHandler, IEndDragHandler
{
public List<ButtonSoundCell> m_ButtonUISounds = new List<ButtonSoundCell>();
[Tooltip("是否可以点击")] public bool m_CanClick = true;
[Tooltip("是否可以双击")] public bool m_CanDoubleClick = false;
[Tooltip("双击间隔时长")] public float m_DoubleClickIntervalTime = 0.1f;
[Tooltip("双击事件")] public ButtonClickedEvent onDoubleClick;
[Tooltip("是否可以长按")] public bool m_CanLongPress = false;
[Tooltip("长按是否只响应一次")] public bool m_ResponseOnceByPress = false;
[Tooltip("长按满足间隔")] public float m_LongPressDurationTime = 1;
[Tooltip("长按事件")] public ButtonClickedEvent onPress;
//public ButtonClickedEvent onClick;
public ButtonBeginDragCallback onBeginDrag;
public ButtonDragCallback onDrag;
public ButtonEndDragCallback onEndDrag;
private bool isDown = false;
private bool isPress = false;
private bool isDownExit = false;
private float downTime = 0;
private int fingerId = int.MinValue;
public bool IsDraging
{
get { return fingerId != int.MinValue; }
} //摇杆拖拽状态
public int FingerId
{
get { return fingerId; }
}
private float clickIntervalTime = 0;
private int clickTimes = 0;
void Update()
{
if (isDown)
{
if (!m_CanLongPress)
{
return;
}
if (m_ResponseOnceByPress && isPress)
{
return;
}
downTime += Time.deltaTime;
if (downTime > m_LongPressDurationTime)
{
isPress = true;
onPress.Invoke();
}
}
if (clickTimes >= 1)
{
if (!m_CanLongPress && !m_CanDoubleClick && m_CanClick)
{
onClick.Invoke();
clickTimes = 0;
}
else
{
clickIntervalTime += Time.deltaTime;
if (clickIntervalTime >= m_DoubleClickIntervalTime)
{
if (clickTimes >= 2)
{
if (m_CanDoubleClick)
{
onDoubleClick.Invoke();
}
}
else
{
if (m_CanClick)
{
onClick.Invoke();
}
}
clickTimes = 0;
clickIntervalTime = 0;
}
}
}
}
/// <summary>
/// 是否按钮按下
/// </summary>
public bool IsDown
{
get { return isDown; }
}
/// <summary>
/// 是否按钮长按
/// </summary>
public bool IsPress
{
get { return isPress; }
}
/// <summary>
/// 是否按钮按下后离开按钮位置
/// </summary>
public bool IsDownExit
{
get { return isDownExit; }
}
public ButtonSoundCell GetButtonSound(ButtonSoundType buttonSoundType)
{
foreach (var buttonSound in m_ButtonUISounds)
{
if (buttonSound.ButtonSoundType == buttonSoundType)
{
return buttonSound;
}
}
return null;
}
private void PlayButtonSound(ButtonSoundType buttonSoundType)
{
ButtonSoundCell buttonSound = GetButtonSound(buttonSoundType);
if (buttonSound == null)
{
return;
}
// AlicizaFramework.SystemModule.Audio.Play(buttonSound.ButtonUISoundName);
}
public override void OnPointerEnter(PointerEventData eventData)
{
base.OnPointerEnter(eventData);
PlayButtonSound(ButtonSoundType.Enter);
}
public override void OnPointerDown(PointerEventData eventData)
{
base.OnPointerDown(eventData);
if (eventData.pointerId < -1 || IsDraging) return; //适配 Touch只响应一个Touch适配鼠标只响应左键
fingerId = eventData.pointerId;
isDown = true;
isDownExit = false;
downTime = 0;
PlayButtonSound(ButtonSoundType.Down);
}
public override void OnPointerUp(PointerEventData eventData)
{
base.OnPointerUp(eventData);
if (fingerId != eventData.pointerId) return; //正确的手指抬起时才会;
fingerId = int.MinValue;
isDown = false;
isDownExit = true;
PlayButtonSound(ButtonSoundType.Up);
}
public override void OnPointerExit(PointerEventData eventData)
{
base.OnPointerExit(eventData);
if (fingerId != eventData.pointerId) return; //正确的手指抬起时才会;
isPress = false;
isDownExit = true;
PlayButtonSound(ButtonSoundType.Exit);
}
public override void OnPointerClick(PointerEventData eventData)
{
if (!isPress)
{
clickTimes += 1;
}
else
isPress = false;
PlayButtonSound(ButtonSoundType.Click);
}
public void OnBeginDrag(PointerEventData eventData)
{
onBeginDrag?.Invoke(eventData);
}
public void OnDrag(PointerEventData eventData)
{
PlayButtonSound(ButtonSoundType.Drag);
onDrag?.Invoke(eventData);
}
public void OnEndDrag(PointerEventData eventData)
{
onEndDrag?.Invoke(eventData);
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: fa4f44179d534f148b96822ead9e9b8f
timeCreated: 1673928618

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@ -6,7 +6,6 @@ namespace UnityEngine.UI
public class UXTextMeshPro : TextMeshProUGUI
{
[SerializeField] private string m_localizationID = "";
protected override void Start()
{
base.Start();