fix
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e08a7aeefa
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@ -453,7 +453,7 @@ namespace UnityEngine.UI
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public virtual UXSelectable FindSelectableOnLeft()
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{
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if (m_Navigation.mode == UXNavigation.Mode.Explicit)
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if (m_Navigation.selectOnLeft.IsInteractable() && m_Navigation.mode != UXNavigation.Mode.None)
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if (m_Navigation.selectOnLeft != null && m_Navigation.selectOnLeft.IsInteractable() && m_Navigation.mode != UXNavigation.Mode.None)
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return m_Navigation.selectOnLeft;
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if ((m_Navigation.mode & UXNavigation.Mode.Horizontal) != 0)
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@ -464,7 +464,7 @@ namespace UnityEngine.UI
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public virtual UXSelectable FindSelectableOnRight()
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{
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if (m_Navigation.mode == UXNavigation.Mode.Explicit)
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if (m_Navigation.selectOnRight.IsInteractable() && m_Navigation.mode != UXNavigation.Mode.None)
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if (m_Navigation.selectOnRight != null && m_Navigation.selectOnRight.IsInteractable() && m_Navigation.mode != UXNavigation.Mode.None)
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return m_Navigation.selectOnRight;
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if ((m_Navigation.mode & UXNavigation.Mode.Horizontal) != 0)
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return FindSelectable(transform.rotation * Vector3.right);
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@ -474,7 +474,7 @@ namespace UnityEngine.UI
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public virtual UXSelectable FindSelectableOnUp()
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{
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if (m_Navigation.mode == UXNavigation.Mode.Explicit)
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if (m_Navigation.selectOnUp.IsInteractable() && m_Navigation.mode != UXNavigation.Mode.None)
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if (m_Navigation.selectOnUp != null && m_Navigation.selectOnUp.IsInteractable() && m_Navigation.mode != UXNavigation.Mode.None)
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return m_Navigation.selectOnUp;
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if ((m_Navigation.mode & UXNavigation.Mode.Vertical) != 0)
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return FindSelectable(transform.rotation * Vector3.up);
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@ -484,7 +484,7 @@ namespace UnityEngine.UI
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public virtual UXSelectable FindSelectableOnDown()
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{
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if (m_Navigation.mode == UXNavigation.Mode.Explicit)
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if (m_Navigation.selectOnDown.IsInteractable() && m_Navigation.mode != UXNavigation.Mode.None)
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if (m_Navigation.selectOnDown != null && m_Navigation.selectOnDown.IsInteractable() && m_Navigation.mode != UXNavigation.Mode.None)
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return m_Navigation.selectOnDown;
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if ((m_Navigation.mode & UXNavigation.Mode.Vertical) != 0)
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return FindSelectable(transform.rotation * Vector3.down);
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