Update HotkeyBindComponent.cs
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@ -62,10 +62,9 @@ namespace UnityEngine.UI
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if (_holderObjectBase == null)
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{
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_holderObjectBase = gameObject.GetComponent<UIHolderObjectBase>();
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}
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// 在编辑器模式下自动收集(可根据需求移除)
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CollectUXHotkeys();
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}
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}
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#endif
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internal void UnBindHotKeys()
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