fix
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5b670c2464
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@ -3,6 +3,7 @@ using System.Reflection;
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using TMPro;
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using TMPro.EditorUtilities;
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using UnityEditor;
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using UnityEditor.UI;
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using UnityEngine;
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using UnityEngine.UI;
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@ -37,11 +38,12 @@ internal class UXUIEditor : Editor
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image.material = AssetDatabase.LoadAssetAtPath<Material>(UXGUIConfig.UIDefaultMatPath);
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}
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#if TEXTMESHPRO_SUPPORT
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[MenuItem("GameObject/UI/UXTextMeshPro")]
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private static void CreateUXTextMeshPro(MenuCommand menuCommand)
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{
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Type MenuOptionsType = typeof(UnityEditor.UI.ImageEditor).Assembly.GetType("UnityEditor.UI.MenuOptions");
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Type MenuOptionsType = typeof(ImageEditor).Assembly.GetType("UnityEditor.UI.MenuOptions");
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InvokeMethod(MenuOptionsType, "AddText", new object[] { menuCommand });
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GameObject obj = Selection.activeGameObject;
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obj.name = "UXTextMeshPro";
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@ -52,7 +54,7 @@ internal class UXUIEditor : Editor
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[MenuItem("GameObject/UI/UXButton")]
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public static void CreateUXButton(MenuCommand menuCommand)
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{
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Type MenuOptionsType = typeof(TMPro.EditorUtilities.TMPro_CreateObjectMenu).Assembly.GetType("TMPro.EditorUtilities.TMPro_CreateObjectMenu");
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Type MenuOptionsType = typeof(TMPro_CreateObjectMenu).Assembly.GetType("TMPro.EditorUtilities.TMPro_CreateObjectMenu");
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InvokeMethod(MenuOptionsType, "AddButton", new object[] { menuCommand });
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GameObject obj = Selection.activeGameObject;
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obj.name = "UXButton";
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@ -63,7 +65,7 @@ internal class UXUIEditor : Editor
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[MenuItem("GameObject/UI/UXInput Field")]
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public static void CreateUXInputField(MenuCommand menuCommand)
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{
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Type MenuOptionsType = typeof(TMPro.EditorUtilities.TMPro_CreateObjectMenu).Assembly.GetType("TMPro.EditorUtilities.TMPro_CreateObjectMenu");
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Type MenuOptionsType = typeof(TMPro_CreateObjectMenu).Assembly.GetType("TMPro.EditorUtilities.TMPro_CreateObjectMenu");
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InvokeMethod(MenuOptionsType, "AddTextMeshProInputField", new object[] { menuCommand });
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GameObject obj = Selection.activeGameObject;
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obj.name = "UXInputField";
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@ -80,6 +82,7 @@ internal class UXUIEditor : Editor
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newTextField.text = oldText;
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inputField.placeholder = newTextField;
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}
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#endif
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[MenuItem("GameObject/UI/UXScrollView")]
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private static void CreateUxRecyclerView()
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@ -1,3 +1,4 @@
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#if TEXTMESHPRO_SUPPORT
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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@ -85,3 +86,5 @@ namespace UnityEngine.UI
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}
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}
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}
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#endif
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