modify
This commit is contained in:
parent
d44c1ad80a
commit
52a8c7358a
@ -9,30 +9,11 @@
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public class UIButtonSuperEditor : ButtonEditor
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{
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private SerializedProperty m_ButtonUISounds;
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private SerializedProperty m_CanClick;
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private SerializedProperty m_CanDoubleClick;
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private SerializedProperty m_DoubleClickIntervalTime;
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private SerializedProperty onDoubleClick;
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private SerializedProperty m_CanLongPress;
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private SerializedProperty m_ResponseOnceByPress;
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private SerializedProperty m_LongPressDurationTime;
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private SerializedProperty onPress;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_ButtonUISounds = serializedObject.FindProperty("m_ButtonUISounds");
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m_CanClick = serializedObject.FindProperty("m_CanClick");
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m_CanDoubleClick = serializedObject.FindProperty("m_CanDoubleClick");
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m_DoubleClickIntervalTime = serializedObject.FindProperty("m_DoubleClickIntervalTime");
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onDoubleClick = serializedObject.FindProperty("onDoubleClick");
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m_CanLongPress = serializedObject.FindProperty("m_CanLongPress");
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m_ResponseOnceByPress = serializedObject.FindProperty("m_ResponseOnceByPress");
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m_LongPressDurationTime = serializedObject.FindProperty("m_LongPressDurationTime");
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onPress = serializedObject.FindProperty("onPress");
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}
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public override void OnInspectorGUI()
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@ -40,16 +21,6 @@
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base.OnInspectorGUI();
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_ButtonUISounds); //显示我们创建的属性
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EditorGUILayout.PropertyField(m_CanClick); //显示我们创建的属性
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EditorGUILayout.Space(); //空行
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EditorGUILayout.PropertyField(m_CanDoubleClick); //显示我们创建的属性
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EditorGUILayout.PropertyField(m_DoubleClickIntervalTime); //显示我们创建的属性
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EditorGUILayout.PropertyField(onDoubleClick); //显示我们创建的属性
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EditorGUILayout.Space(); //空行
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EditorGUILayout.PropertyField(m_CanLongPress); //显示我们创建的属性
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EditorGUILayout.PropertyField(m_ResponseOnceByPress); //显示我们创建的属性
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EditorGUILayout.PropertyField(m_LongPressDurationTime); //显示我们创建的属性
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EditorGUILayout.PropertyField(onPress); //显示我们创建的属性
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serializedObject.ApplyModifiedProperties();
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}
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}
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@ -1,4 +1,5 @@
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using System;
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using AlicizaX.UI.Extension;
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using UnityEngine;
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using UnityEngine.UI;
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@ -37,16 +38,11 @@ namespace AlicizaX.UI.RecyclerView
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public virtual void BindItemClick<T>(T data, Action<T> action)
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{
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if (TryGetComponent(out Button button))
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if (TryGetComponent(out IButton button))
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{
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button.onClick.RemoveAllListeners();
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button.onClick.AddListener(() => action?.Invoke(data));
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}
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else if (TryGetComponent(out UXButton uxButton))
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{
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uxButton.onClick.RemoveAllListeners();
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uxButton.onClick.AddListener(() => action?.Invoke(data));
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}
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}
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protected internal void BindChoiceState(bool state)
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@ -13,8 +13,7 @@ namespace AlicizaX.UI.Extension
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Up,
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Click,
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Enter,
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Exit,
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Drag
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Exit
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}
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[Serializable]
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@ -24,131 +23,10 @@ namespace AlicizaX.UI.Extension
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public string ButtonUISoundName = "";
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}
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public delegate void ButtonBeginDragCallback(PointerEventData eventData);
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public delegate void ButtonDragCallback(PointerEventData eventData);
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public delegate void ButtonEndDragCallback(PointerEventData eventData);
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public class UIButtonSuper : Button, IBeginDragHandler, IDragHandler, IEndDragHandler
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public class UIButtonSuper : Button,IButton
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{
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public List<ButtonSoundCell> m_ButtonUISounds = new List<ButtonSoundCell>();
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[Tooltip("是否可以点击")] public bool m_CanClick = true;
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[Tooltip("是否可以双击")] public bool m_CanDoubleClick = false;
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[Tooltip("双击间隔时长")] public float m_DoubleClickIntervalTime = 0.1f;
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[Tooltip("双击事件")] public ButtonClickedEvent onDoubleClick;
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[Tooltip("是否可以长按")] public bool m_CanLongPress = false;
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[Tooltip("长按是否只响应一次")] public bool m_ResponseOnceByPress = false;
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[Tooltip("长按满足间隔")] public float m_LongPressDurationTime = 1;
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[Tooltip("长按事件")] public ButtonClickedEvent onPress;
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//public ButtonClickedEvent onClick;
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public ButtonBeginDragCallback onBeginDrag;
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public ButtonDragCallback onDrag;
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public ButtonEndDragCallback onEndDrag;
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private bool isDown = false;
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private bool isPress = false;
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private bool isDownExit = false;
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private float downTime = 0;
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private int fingerId = int.MinValue;
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public bool IsDraging
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{
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get { return fingerId != int.MinValue; }
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} //摇杆拖拽状态
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public int FingerId
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{
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get { return fingerId; }
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}
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private float clickIntervalTime = 0;
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private int clickTimes = 0;
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void Update()
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{
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if (isDown)
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{
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if (!m_CanLongPress)
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{
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return;
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}
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if (m_ResponseOnceByPress && isPress)
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{
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return;
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}
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downTime += Time.deltaTime;
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if (downTime > m_LongPressDurationTime)
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{
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isPress = true;
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onPress.Invoke();
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}
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}
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if (clickTimes >= 1)
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{
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if (!m_CanLongPress && !m_CanDoubleClick && m_CanClick)
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{
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onClick.Invoke();
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clickTimes = 0;
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}
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else
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{
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clickIntervalTime += Time.deltaTime;
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if (clickIntervalTime >= m_DoubleClickIntervalTime)
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{
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if (clickTimes >= 2)
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{
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if (m_CanDoubleClick)
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{
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onDoubleClick.Invoke();
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}
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}
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else
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{
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if (m_CanClick)
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{
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onClick.Invoke();
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}
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}
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clickTimes = 0;
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clickIntervalTime = 0;
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}
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}
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}
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}
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/// <summary>
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/// 是否按钮按下
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/// </summary>
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public bool IsDown
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{
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get { return isDown; }
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}
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/// <summary>
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/// 是否按钮长按
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/// </summary>
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public bool IsPress
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{
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get { return isPress; }
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}
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/// <summary>
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/// 是否按钮按下后离开按钮位置
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/// </summary>
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public bool IsDownExit
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{
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get { return isDownExit; }
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}
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public ButtonSoundCell GetButtonSound(ButtonSoundType buttonSoundType)
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{
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foreach (var buttonSound in m_ButtonUISounds)
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@ -182,59 +60,26 @@ namespace AlicizaX.UI.Extension
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public override void OnPointerDown(PointerEventData eventData)
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{
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base.OnPointerDown(eventData);
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if (eventData.pointerId < -1 || IsDraging) return; //适配 Touch:只响应一个Touch;适配鼠标:只响应左键
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fingerId = eventData.pointerId;
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isDown = true;
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isDownExit = false;
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downTime = 0;
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PlayButtonSound(ButtonSoundType.Down);
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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base.OnPointerUp(eventData);
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if (fingerId != eventData.pointerId) return; //正确的手指抬起时才会;
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fingerId = int.MinValue;
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isDown = false;
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isDownExit = true;
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PlayButtonSound(ButtonSoundType.Up);
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}
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public override void OnPointerExit(PointerEventData eventData)
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{
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base.OnPointerExit(eventData);
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if (fingerId != eventData.pointerId) return; //正确的手指抬起时才会;
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isPress = false;
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isDownExit = true;
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PlayButtonSound(ButtonSoundType.Exit);
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}
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public override void OnPointerClick(PointerEventData eventData)
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{
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if (!isPress)
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{
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clickTimes += 1;
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}
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else
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isPress = false;
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base.OnPointerClick(eventData);
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PlayButtonSound(ButtonSoundType.Click);
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}
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public void OnBeginDrag(PointerEventData eventData)
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{
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onBeginDrag?.Invoke(eventData);
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}
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public void OnDrag(PointerEventData eventData)
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{
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PlayButtonSound(ButtonSoundType.Drag);
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onDrag?.Invoke(eventData);
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}
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public void OnEndDrag(PointerEventData eventData)
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{
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onEndDrag?.Invoke(eventData);
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}
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}
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}
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9
Runtime/UGUIExtension/UX/IButton.cs
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9
Runtime/UGUIExtension/UX/IButton.cs
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@ -0,0 +1,9 @@
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using UnityEngine.UI;
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namespace AlicizaX.UI.Extension
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{
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public interface IButton
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{
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Button.ButtonClickedEvent onClick { get; set; }
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}
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}
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3
Runtime/UGUIExtension/UX/IButton.cs.meta
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3
Runtime/UGUIExtension/UX/IButton.cs.meta
Normal file
@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 06a9d41d8ef2435395bf49fd7463aba6
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timeCreated: 1744867171
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@ -63,14 +63,18 @@ internal enum SelectionState
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[DisallowMultipleComponent]
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[RequireComponent(typeof(Graphic))]
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public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPointerEnterHandler, IPointerExitHandler
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public class UXButton : UIBehaviour, IButton,
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IPointerDownHandler,
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IPointerUpHandler,
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IPointerEnterHandler,
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IPointerExitHandler,
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IPointerClickHandler
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{
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[SerializeField] private bool m_Interactable = true;
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[SerializeField] private ButtonModeType m_Mode;
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[SerializeField] private UnityEvent m_OnClick = new UnityEvent();
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[SerializeField] private Button.ButtonClickedEvent m_OnClick = new Button.ButtonClickedEvent();
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[SerializeField] private TransitionData m_TransitionData = new TransitionData();
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@ -80,7 +84,7 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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[SerializeField] private List<ButtonSoundCell> m_ButtonUISounds = new List<ButtonSoundCell>();
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private SelectionState m_SelectionState = SelectionState.Normal;
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private bool m_ExistUI;
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private bool m_DownAndExistUI;
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private bool m_IsDown;
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private bool m_IsTogSelected;
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@ -97,8 +101,7 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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}
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}
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public UnityEvent onClick
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public Button.ButtonClickedEvent onClick
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{
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get { return m_OnClick; }
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set { m_OnClick = value; }
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@ -125,6 +128,7 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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void IPointerDownHandler.OnPointerDown(PointerEventData eventData)
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{
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if (!m_Interactable) return;
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if (eventData.button != PointerEventData.InputButton.Left) return;
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m_IsDown = true;
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m_SelectionState = SelectionState.Pressed;
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UpdateVisualState(m_SelectionState, false);
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@ -134,11 +138,12 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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void IPointerUpHandler.OnPointerUp(PointerEventData eventData)
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{
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if (!m_Interactable) return;
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m_IsDown = false;
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if (!m_IsTogSelected)
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{
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m_SelectionState = m_ExistUI ? SelectionState.Normal : SelectionState.Highlighted;
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m_SelectionState = m_DownAndExistUI ? SelectionState.Normal : SelectionState.Highlighted;
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UpdateVisualState(m_SelectionState, false);
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}
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else
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@ -147,10 +152,8 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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UpdateVisualState(m_SelectionState, false);
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}
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if (!m_ExistUI)
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{
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ProcessClick();
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}
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if (eventData.button != PointerEventData.InputButton.Left)
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return;
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PlayButtonSound(ButtonSoundType.Up);
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}
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@ -158,8 +161,10 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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void IPointerEnterHandler.OnPointerEnter(PointerEventData eventData)
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{
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if (!m_Interactable || CantTouch()) return;
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m_SelectionState = SelectionState.Highlighted;
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m_ExistUI = false;
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m_DownAndExistUI = false;
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if (m_IsDown) return;
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UpdateVisualState(m_SelectionState, false);
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PlayButtonSound(ButtonSoundType.Enter);
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}
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@ -169,7 +174,7 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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if (!m_Interactable) return;
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if (m_IsDown)
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{
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m_ExistUI = true;
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m_DownAndExistUI = true;
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return;
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}
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@ -202,6 +207,7 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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{
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if (m_Mode == ButtonModeType.Normal)
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{
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UISystemProfilerApi.AddMarker("Button.onClick", this);
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onClick?.Invoke();
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}
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else
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@ -318,4 +324,12 @@ public class UXButton : UIBehaviour, IPointerDownHandler, IPointerUpHandler, IPo
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return null;
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}
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public void OnPointerClick(PointerEventData eventData)
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{
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if (eventData.button != PointerEventData.InputButton.Left)
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return;
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PlayButtonSound(ButtonSoundType.Click);
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ProcessClick();
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}
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}
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Block a user