修改 自定义ui navigation
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@ -267,7 +267,23 @@ namespace UnityEngine.UI
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protected void DrawSelectableInspector()
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{
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if (m_Navigation != null)
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EditorGUILayout.PropertyField(m_Navigation.FindPropertyRelative("m_Mode"), new GUIContent("Navigation"));
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{
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var modeProp = m_Navigation.FindPropertyRelative("m_Mode");
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EditorGUILayout.PropertyField(modeProp, new GUIContent("Navigation"));
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int value = modeProp.intValue;
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int explicitMask = (int)UXNavigation.Mode.Explicit;
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bool onlyExplicit = (value & explicitMask) == explicitMask && (value & ~explicitMask) == 0;
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if (!modeProp.hasMultipleDifferentValues && onlyExplicit)
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{
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EditorGUILayout.PropertyField(m_Navigation.FindPropertyRelative("m_SelectOnUp"));
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EditorGUILayout.PropertyField(m_Navigation.FindPropertyRelative("m_SelectOnDown"));
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EditorGUILayout.PropertyField(m_Navigation.FindPropertyRelative("m_SelectOnLeft"));
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EditorGUILayout.PropertyField(m_Navigation.FindPropertyRelative("m_SelectOnRight"));
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}
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}
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DrawToggleShowNavigation();
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@ -21,10 +21,10 @@ namespace UnityEngine.UI
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[HideInInspector] [SerializeField] private bool m_WrapAround;
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[HideInInspector] [SerializeField] private UXSelectable m_SelectOnUp;
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[HideInInspector] [SerializeField] private UXSelectable m_SelectOnDown;
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[HideInInspector] [SerializeField] private UXSelectable m_SelectOnLeft;
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[HideInInspector] [SerializeField] private UXSelectable m_SelectOnRight;
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[SerializeField] private UXSelectable m_SelectOnUp;
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[SerializeField] private UXSelectable m_SelectOnDown;
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[SerializeField] private UXSelectable m_SelectOnLeft;
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[SerializeField] private UXSelectable m_SelectOnRight;
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public Mode mode
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{
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