优化
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@ -23,6 +23,9 @@ namespace UnityEngine.UI
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private ulong _activationSerial;
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private bool _missingEventSystemLogged;
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private bool _topScopeDirty = true;
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private bool _suppressionDirty = true;
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[RuntimeInitializeOnLoadMethod(RuntimeInitializeLoadType.AfterSceneLoad)]
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private static void Bootstrap()
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{
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@ -101,6 +104,8 @@ namespace UnityEngine.UI
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}
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_scopes.Add(scope);
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_topScopeDirty = true;
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_suppressionDirty = true;
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}
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internal void UnregisterScope(UXNavigationScope scope)
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@ -117,7 +122,17 @@ namespace UnityEngine.UI
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scope.IsAvailable = false;
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scope.SetNavigationSuppressed(false);
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_scopes.Remove(scope);
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int idx = _scopes.IndexOf(scope);
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if (idx >= 0)
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{
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int last = _scopes.Count - 1;
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_scopes[idx] = _scopes[last];
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_scopes.RemoveAt(last);
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}
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_topScopeDirty = true;
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_suppressionDirty = true;
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}
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internal void MarkDiscoveryDirty()
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@ -138,13 +153,22 @@ namespace UnityEngine.UI
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DiscoverScopes();
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}
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if (_topScopeDirty)
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{
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UXNavigationScope newTopScope = FindTopScope();
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_topScopeDirty = false;
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if (!ReferenceEquals(_topScope, newTopScope))
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{
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_topScope = newTopScope;
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_suppressionDirty = true;
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}
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}
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if (_suppressionDirty)
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{
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ApplyScopeSuppression();
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_suppressionDirty = false;
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}
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if (UXInputModeService.CurrentMode == UXInputMode.Gamepad)
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{
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@ -237,6 +261,9 @@ namespace UnityEngine.UI
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{
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_scopes[i]?.InvalidateSelectableCache();
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}
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_topScopeDirty = true;
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_suppressionDirty = true;
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}
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}
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@ -275,6 +302,8 @@ namespace UnityEngine.UI
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{
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scope.ActivationSerial = ++_activationSerial;
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}
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_suppressionDirty = true;
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}
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if (!available)
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@ -304,11 +333,13 @@ namespace UnityEngine.UI
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return false;
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}
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return !IsNavigationSkipped(scope.transform)
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return !scope.IsNavigationSkipped
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&& scope.HasAvailableSelectable()
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&& TryGetInteractiveLayerRoot(scope.transform, out _);
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}
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// 保留静态方法用于 DiscoverScopes 中对 LayerRoot / Holder 节点的检测
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// 这些节点无 UXNavigationScope,调用频次低(仅在 dirty 时),无需缓存
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private static bool IsNavigationSkipped(Transform current)
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{
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return current != null && current.GetComponentInParent<UXNavigationSkip>(true) != null;
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@ -33,6 +33,9 @@ namespace UnityEngine.UI
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private bool _navigationSuppressed;
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private int _cachedHierarchyDepth = -1;
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private bool _cachedIsSkipped;
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private bool _isSkippedCacheValid;
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internal ulong ActivationSerial { get; set; }
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internal bool IsAvailable { get; set; }
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internal bool WasAvailable { get; set; }
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@ -47,6 +50,19 @@ namespace UnityEngine.UI
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public bool RequireSelectionWhenGamepad => _requireSelectionWhenGamepad;
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public bool BlockLowerScopes => _blockLowerScopes;
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internal bool IsNavigationSkipped
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{
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get
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{
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if (!_isSkippedCacheValid)
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{
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_cachedIsSkipped = GetComponentInParent<UXNavigationSkip>(true) != null;
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_isSkippedCacheValid = true;
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}
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return _cachedIsSkipped;
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}
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}
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internal Canvas Canvas
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{
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get
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@ -108,6 +124,7 @@ namespace UnityEngine.UI
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_cachedCanvas = null;
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_cachedHolder = null;
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_cachedHierarchyDepth = -1;
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_isSkippedCacheValid = false;
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}
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#if UNITY_EDITOR
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@ -219,12 +236,12 @@ namespace UnityEngine.UI
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internal void SetNavigationSuppressed(bool suppressed)
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{
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RefreshSelectableCache();
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if (_navigationSuppressed == suppressed)
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{
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return;
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}
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RefreshSelectableCache();
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_navigationSuppressed = suppressed;
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for (int i = 0; i < _cachedSelectables.Count; i++)
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{
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@ -281,11 +298,11 @@ namespace UnityEngine.UI
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}
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_removeBuffer.Clear();
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foreach (var pair in _baselineNavigation)
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foreach (Selectable key in _baselineNavigation.Keys)
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{
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if (!_cachedSelectableSet.Contains(pair.Key))
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if (!_cachedSelectableSet.Contains(key))
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{
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_removeBuffer.Add(pair.Key);
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_removeBuffer.Add(key);
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}
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}
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