modify
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namespace AlicizaX.UI.Extension.Editor
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{
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using AlicizaX.UI.Extension;
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using UnityEditor;
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using UnityEditor.UI;
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[CustomEditor(typeof(UIButtonSuper), true)]
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[CanEditMultipleObjects]
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public class UIButtonSuperEditor : ButtonEditor
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{
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private SerializedProperty m_ButtonUISounds;
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protected override void OnEnable()
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{
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base.OnEnable();
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m_ButtonUISounds = serializedObject.FindProperty("m_ButtonUISounds");
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}
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public override void OnInspectorGUI()
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{
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base.OnInspectorGUI();
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serializedObject.Update();
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EditorGUILayout.PropertyField(m_ButtonUISounds); //显示我们创建的属性
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serializedObject.ApplyModifiedProperties();
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}
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}
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}
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fileFormatVersion: 2
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guid: f9c7e374daba4ee8a1092a930327fa2f
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timeCreated: 1740102365
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fileFormatVersion: 2
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guid: 6959ce6dfcdb41dbb548a7472f65626a
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timeCreated: 1740102262
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using System;
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using UnityEngine.UI;
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using AudioType = AlicizaX.Audio.Runtime.AudioType;
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namespace AlicizaX.UI.Extension
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{
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public enum ButtonSoundType
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{
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Down,
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Up,
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Click,
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Enter,
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Exit
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}
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[Serializable]
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public class ButtonSoundCell
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{
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public ButtonSoundType ButtonSoundType = ButtonSoundType.Click;
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public string ButtonUISoundName = "";
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}
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public class UIButtonSuper : Button,IButton
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{
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public List<ButtonSoundCell> m_ButtonUISounds = new List<ButtonSoundCell>();
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public ButtonSoundCell GetButtonSound(ButtonSoundType buttonSoundType)
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{
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foreach (var buttonSound in m_ButtonUISounds)
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{
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if (buttonSound.ButtonSoundType == buttonSoundType)
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{
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return buttonSound;
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}
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}
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return null;
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}
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private void PlayButtonSound(ButtonSoundType buttonSoundType)
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{
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ButtonSoundCell buttonSound = GetButtonSound(buttonSoundType);
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if (buttonSound == null || string.IsNullOrEmpty(buttonSound.ButtonUISoundName))
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{
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return;
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}
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GameApp.Audio.Play(AudioType.UISound, buttonSound.ButtonUISoundName, false, GameApp.Audio.UISoundVolume, true);
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}
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public override void OnPointerEnter(PointerEventData eventData)
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{
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base.OnPointerEnter(eventData);
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PlayButtonSound(ButtonSoundType.Enter);
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}
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public override void OnPointerDown(PointerEventData eventData)
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{
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base.OnPointerDown(eventData);
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PlayButtonSound(ButtonSoundType.Down);
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}
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public override void OnPointerUp(PointerEventData eventData)
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{
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base.OnPointerUp(eventData);
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PlayButtonSound(ButtonSoundType.Up);
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}
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public override void OnPointerExit(PointerEventData eventData)
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{
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base.OnPointerExit(eventData);
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PlayButtonSound(ButtonSoundType.Exit);
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}
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public override void OnPointerClick(PointerEventData eventData)
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{
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base.OnPointerClick(eventData);
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PlayButtonSound(ButtonSoundType.Click);
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}
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}
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}
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fileFormatVersion: 2
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guid: fa4f44179d534f148b96822ead9e9b8f
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timeCreated: 1673928618
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@ -16,6 +16,23 @@ public enum ButtonModeType
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Toggle
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}
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public enum ButtonSoundType
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{
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Down,
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Up,
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Click,
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Enter,
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Exit
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}
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[Serializable]
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public class ButtonSoundCell
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{
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public ButtonSoundType ButtonSoundType = ButtonSoundType.Click;
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public string ButtonUISoundName = "";
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}
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[System.Serializable]
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public class TransitionData
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{
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@ -35,29 +52,13 @@ public struct ButtonSoundData
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internal enum SelectionState
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{
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/// <summary>
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/// The UI object can be selected.
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/// </summary>
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Normal,
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/// <summary>
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/// The UI object is highlighted.
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/// </summary>
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Highlighted,
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/// <summary>
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/// The UI object is pressed.
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/// </summary>
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Pressed,
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/// <summary>
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/// The UI object is selected
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/// </summary>
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Selected,
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/// <summary>
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/// The UI object cannot be selected.
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/// </summary>
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Disabled,
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}
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