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@ -6,6 +6,7 @@ namespace UnityEngine.UI
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public class UXTextMeshPro : TextMeshProUGUI
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{
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[SerializeField] private string m_localizationID = "";
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protected override void Start()
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{
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base.Start();
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@ -15,7 +16,7 @@ namespace UnityEngine.UI
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protected void ChangeLanguage()
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{
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if (!string.IsNullOrEmpty(m_localizationID) && !"None".Equals(m_localizationID))
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if (!string.IsNullOrEmpty(m_localizationID) && !"None".Equals(m_localizationID) && GameApp.Localization != null)
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{
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text = GameApp.Localization?.GetString(m_localizationID);
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}
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